Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

takusama

2
Posts
1
Topics
A member registered Feb 04, 2019

Recent community posts

Thanks for the reply! I solved at the moment... I think the issue was about "case" and "break" instructions; now everything seems to run smoothly.
Any suggestions  to recreate a storylog ? I want to set a key (as "J" for Journal) that when is pressed it load an appropriate script that keeps track of the answers and therefore of the story's path. I think this can be good even when you load a game, the script resume all the previous story.
Anyway again, nice work!

PS: i don't want to change the default font 'cos is very readable, but do you know how to draw special characters as "è é à ò ù" etc...?
I saw that we can add a new range (32 to 255) for ascii, but not for a default font :/

Hi David,
I purchased your template (and I review it on YoYo Marketplace).
As I written to you through YoYo Games, I'm pretty new to programming.
I need to understand how you have conceived the evolution of a story: I have the Intro of the Chapter 1 with 2 questions (so if 1 msg.... / if 2 msg....) then if I answered 1 I have again 2 questions (1 and 2) and the same if I have answered 2 previously, but when I press 1 (or 2) to answer to the first question in Intro, I'm transported to the last brach. So I decided to insert evolution001, evolution002 etc into enum Chap1 but I failed miserably. I think is a case or if statement issue (together the playState) but I dunno what I wrong.

I'm not so able to explain it so I add here an explicative image of what I want to recreate inside your great template. Hope you can show me up what I wrong with it.