Update notes


New additions

  • Rebuilt the settings menu with categories, reset to default functionality and more
  • Added a volume slider for player character's breathing sounds
  • Added a slider for player movement acceleration / smoothing
  • Added an experimental setting for barefoot footstep sounds - feedback is appreciated :)
  • Added toilet flush sound as a rare event

Bug fixes and improvements

  • Adjusted lighting in chapter 6
  • Fixed a bug where autosave would not load correctly in chapter 6
  • Fixed multiple issues with occlusion culling, mesh LODs and asset placement throughout the game
  • Fixed a rare bug where player could get stuck on a chair
  • Improved chair enter / exit logic
  • Fixed a visual glitch when sitting on some chairs
  • Fixed a bug where water splash effects would not trigger when entering a water body at a high speed
  • Fixed a player gaze detection related bug in chapter 6
  • Adjusted player camera near clipping plane -> fixes a bug where players could see through geometry when playing with a high FOV or ultrawide aspect ratio

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