Evolution is a slow, hard process. A lot of creatures have to die in order to adapt. But would you be able to survive the hardness of evolution if it would speed up just a little? Would you still be the same as before..?

WARNING! A lot of features are -not- in game. As you might guess, I just ran out of time XD

Controls:

"LMB" to attack

"RMB" to move

"Add to favourites" to open way to my heart

You can move on any of nearby tiles if you have enough speed (it can be increased by certain limbs)

You can also move at more tiles than one using the automatic pathfinding (but it's buggy, so I do not recommend it)

Also I messed up the enemy pathfinding system so... Be prepared to run away from angry jellyfish and swim away from murderous ants! I don't recomment to run though, they all might have some cool loot for you~

Destroy nests, kill enemies, grow limbs and survive for more turns to get higher score!

Tileset taken from: Mountain tiles - https://opengameart.org/content/2d-lost-garden-zelda-style-tiles-resized-to-32x3... 

Water tiles - https://opengameart.org/content/16x16-minimalistic-rpg-spritessome-tiles 

Ground tiles - https://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects

Slider icons: Mine

Slider backgrounds:

https://www.vecteezy.com/vector-art/2418769-abstract-red-background

https://www.freepik.com/free-photo/old-black-background-grunge-texture-dark-wall...

https://wallpaperaccess.com/brown#google_vignette

https://www.freepik.com/free-vector/abstract-yellow-comic-zoom_6481665.htm#query...

...and there were a lot of other links to authors that I've lost because I forgot to save it all. Basically, all of models that you see were taken from internet. If anyone owns the model in the game & doesn't want it to be here - DM me in Discord (That Abyss Egg#3664) and I'll solve this problem asap

StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorThatAbyssEgg
GenreSurvival, Role Playing, Strategy
Made withUnity
Tags2D, Arcade, Creepy, evolution, Pixel Art, Procedural Generation, Singleplayer
Code licenseMIT License

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