Dark Side of the Moon
Our first game jam, and our first properly made game, we kind of exaggerated the scope of the project a little, hoping to be able to do 7 dungeons in 14 days, we had no idea how much work this was going to take, but it's another lesson learned and this is the result of what we managed to do in this jam period, with a lot of effort and pride, 1 dungeon
Game Summary
Dark Side of The Moon is a bullet hell game where you fight to recover the stolen colors of the prism from the shadows. Progress through a series of dungeons, defeat the shadows, and reclaim the colors. In this build you will play starting in the 2nd dungeon, after defeating the first boss represented by purple, and thus having a 2nd weapon, the shield
Player Experience
Navigate and clear rooms until you get to the boss room, defeating the boss rewards you with its color, unlocking a new power( in this case ending the game, sorry :p)
Mechanics
Click to shoot, move to avoid being hit
Aim n Shoot with mouse
Move with WASD
Dash with SPACE
Change weapons with the upper number keys (1,2)
Menu music
The main menu music is the only asset utilized it's "Nocturne no 1 in b flat" with a free comercial license https://www.youtube.com/@classicalmusiccopyrightfre7561
Team
Programmer, Game Designer | Arisu |
Programmer, Game Designer | Darakyus | @Darakyus
Pixel Artist, Animator | Stone Knight | @StoneKnight14
Concept Art | JLouvain |
Sound Designer, Composer | Thanzico | @Thanzico
Comments
Log in with itch.io to leave a comment.
Awesome prototype! Keep the good work!
- Sound option does not lower sound volume and "Fullscreen On" does not go into Fullscreen mode
- Nice title screen
- Would be great to support mouse clicks in the menu
- Switching to shield is very cumbersome: maybe add a second button (mouse right click?) for reaction-based abilities like that
- Interesting game mechanics and types of enemies, but for me (very subjective) too difficult. I gave up in the room where spears come from all sides.