Gone Fishing
Gone Fishing combines isometric and first-person gameplay to tell the story of a duck. In a beautiful slice of nature, a thriving pond provides all the food you could ever need - but can you keep up with the appetites of three hungry ducklings?
Created for Godot Wild Jam #72 ‘Light and Dark’
Credits:
Game Designer: Thomas Mouilleron
Writer: Alex Chadwick
Programmers: Thomas Mouilleron, Jake McParland, Dominic McCullagh
Lead Environment Artists: Riley Queen, Jack Billing
Environments Artists: Kristian McGuigan, Gustavo Horn, Fraser Hoenes, Cuchulahn O'Byrne
Character Artists: Matthew Hough, Yuniar Dwi Shafira, Kristians Dzenis
Concept Artist: Jack Billing
Sound Designer: James Lindsay
Audio Programmer: James Lindsay
Composer: Richard Iordan
UI Artist: Mippo
VFX Artist: Nihal Jemal
Logo Designer: FelixJarl
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CONTROLS:
Movement - WASD
Dive into pond / Sleep in nest - E
Throw fish / Feed Duckling - Q
Comments
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The game wasn't loading up for me
based