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I believe that this is not the first game that I have played from torratu and this game is a completely different style from the previous game I played from the same creator, with a similar touch of breaking the fourth wall in this game as well.
I liked the simplicity of just using different shades of green for the entire game and environment but it would be cool if there were labels informing the player about who is talking at each time and more could be done to the visual images used for the ending of the game to make the entire experience more horrifying and unsettling. It would be cool if the player could do more things in the game to make the game more interactive and horrifying.
Thank you for reading my comment and I wish you good luck in your future endeavours.
It got discomforting at the end. I liked the work with the pixels image like the moving background behind the seller and his desk, then the waving circle by the end. It's all simple stuff, but it adds flavor.
I feel like you could do much more with this. It only felt like a start, I'd be torturing the player as "the god" after breaking that fourth wall.
The music, the tea, everything could combine into a sickly world ruled by a creepy dev who decided to become a god in their own game. And I'd probably keep that consent/antagonize mechanic, leading to maybe 2 paths? Because my first thought was "okay, do I wanna be an *** to him, or be kind?"
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Short and sweet! Great Job Developer!
I believe that this is not the first game that I have played from torratu and this game is a completely different style from the previous game I played from the same creator, with a similar touch of breaking the fourth wall in this game as well.
I liked the simplicity of just using different shades of green for the entire game and environment but it would be cool if there were labels informing the player about who is talking at each time and more could be done to the visual images used for the ending of the game to make the entire experience more horrifying and unsettling. It would be cool if the player could do more things in the game to make the game more interactive and horrifying.
Thank you for reading my comment and I wish you good luck in your future endeavours.
cool story!!
It got discomforting at the end. I liked the work with the pixels image like the moving background behind the seller and his desk, then the waving circle by the end. It's all simple stuff, but it adds flavor.
I feel like you could do much more with this. It only felt like a start, I'd be torturing the player as "the god" after breaking that fourth wall.
The music, the tea, everything could combine into a sickly world ruled by a creepy dev who decided to become a god in their own game. And I'd probably keep that consent/antagonize mechanic, leading to maybe 2 paths? Because my first thought was "okay, do I wanna be an *** to him, or be kind?"