RPG MAKER MZ Plugin: Character Fears
👻 Fear States Plugin
Plugin for RPG MAKER MZ
🚨 Add Dynamic Fear: This plugin allows adding fear states to actors or enemies based on various triggers like enemy presence, map regions, or specific game switches.
🏷️ Notetags Customization: Use notetags to configure the conditions that trigger fear states, making your game more immersive and responsive to player actions.
👥 Actor and Enemy Specific Fear: Apply fear states to actors when certain types of enemies are nearby, or in specific map regions or conditions.
🌍 Map and Region Triggers: Utilize map and region notetags to apply fear states dynamically as players explore different areas of your game.
🔄 Flexible Switch Conditions: Use optional switch conditions to manage when fear states are applied or prevented, adding a layer of strategy to your game's mechanics.
💡 Why use the Fear States Plugin?
- Enhances game dynamics by introducing psychological elements.
- Allows for more complex and engaging player interactions.
- Offers extensive customization through notetags for diverse gameplay.
- Improves player experience by adding depth to character reactions.
This is a FULL PLUGIN. There is no DEMO version.
Status | Released |
Category | Assets |
Author | Undermax |
Tags | fears, plugin, region, rpg-maker-addon, RPG Maker MZ, rpg-maker-mz-plugin, rpg-maker-mz-plugin-states, rpg-maker-plugin, rpg-maker-script, states-addon |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Comments
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Thank you so much for this system, I think it's brilliant! :D I wondered something; is it possible to have a character's fear be triggered by a state? For example, a character who fears death being afflicted with the spell Doom, (which kills you after X amount of turns)?
Hi! I’m glad you liked it.
I'm not sure I understood the idea fully, but I suppose you can use the conditional switch:
<fear: "type", stateId, switchId(optional)>
By basically adding that to the actors' notes, you’ll make them fear X type of enemy.
It’s just a matter of activating the switch if the user has X status effect applied.
Hope this helps! Cheers
this might sound like a strange suggestion, but no other plugin creator has done it, but a plugin that when active it makes a weapon attacks use the ICON for that weapon. this was a very common plugin type in the past and I was shocked to find it's not a thing here.
in past RPGMakers you could find plugins that made it so attacking in SV with "attack" or skills, any time you would see a weapon, it would use your weapons icon as the visuals it would swing, similar to old final fantasy games. here is a video of it in action (skip to 30 seconds in)
Hello I understand what you're saying, but visustella made a plugin that does that a while ago. I left you the plugin here:
http://www.yanfly.moe/wiki/Weapon_Animation_VisuStella_MZ
Take care!
Edit:
I don't know if it is compatible with tileset icons directly. Because I don't like working with the battle scene, I don't think I'll be able to make a plugin that allows me to do that.
thanks for the link! I saw that before but I think that is actually different. that uses a custom sprite sheet and as far as I know you can't specify using the icon of the weapon itself. the simplicity of using the icon for the weapon itself is pretty nice. unless the linked asset lets you use 1 frame weapons that are part of an atlas.
it seems like the linked asset mainly lets you use more weapon attack animation sheets (1 sheet with different sprites for weapon) instead of letting you use a sprite sheet (icon set with 1 frame for many weapons) and select 1 frame from that set to use for that weapon. I would love if I'm wrong on that though!