Technology

Innovation is at the heart of what we do as a company, be this developing new techniques, new ideas or creative new ways to tell our clients’ stories.

Underpinning all of this is a long tradition of research, technology and development - from engineering our own bespoke software solutions to gaining early access to bleeding-edge technology and forging vibrant partnerships with leading academic and scientific institutions.

Tech Behind Fallout's Memorable Monster

A standout moment in Fallout featured the gulper, a disturbing creature blending human and salamander traits. Its creation involved intricate muscle and skin systems and flesh deformation. By utilising complex rigging and dynamic CFX, we were able to craft a creature whose disturbing realism will stay with players long after they've left the game.

Gulper_Concept_2

Putting Unreal at the heart of a new VFX pipeline

Supervisor Theo Jones and CG Supervisor Nèstor Prado discuss the process and practicalities of establishing the FUSE pipeline, and how it was used to bring the award-winning short film FLITE to life. This session will be moderated by Oscar-winning Chief Creative Officer and FLITE writer / director, Tim Webber whose credits include Gravity, Avatar, and Children of Men.

Alba Baptista stars as Stevie in short film FLITE, wearing a cream vest top and beanie hat

Technology & Creativity

From real-time, AI and virtual production to building bespoke in-house tools, groundbreaking technology is at the heart of what we do. It helps us deliver for the world's biggest films, TV shows, brands and theme parks, and pushes us - as individuals, as a company and as an industry - to take what we do to the next level. 

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Working in Technology

Our talented team of coders, designers, strategists and engineers help bring every creative vision to life and their innovative research and development help to keep us at the cutting edge of storytelling.

Behind the scenes on set using a large LED volume

Careers

View the latest open positions at Framestore.

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