Hey 100lol1, thank you for your feedback! I'm sorry you''re having a hard time and I'm here to help! Some of the Buttons are there but have no use at the moment. My appologies for that!
Firstly, the chance of going first is 50%. The player who goes second has 9 points to spend instead of 6 to give an advantage to counter effectively on that turn. Crystal Duel is also about strategy of attacking the bases while defending your own base. So you have to consider if it's a good idea at first to keep attacking the Crystal of your Opponent, but bare in mind unless the Opponent attacks your bench it is more likely to win as it began attacking your Crystal first! Heres some help so you can rule the duel and prevent your Crystal from being obliterated! O,O
Game-Mechanics
The objective of the game is to defeat the Opponent by breaking their crystal until the HP is 0.
Each player has a turn and can complete actions with the ability points they recieve, on each turn a card is added to your hand.
If you have 4 cards in your hand and end your turn then no additional cards will be added until you have less than 4 cards. (Unless an ability adds a card) So try to use the cards in your hand or have 3 cards or less to recieve a card on your next turn.
You may Click Redraw button to recieve 4 more cards at random when you are out of cards and have ability points to spend so you can take more actions or you can end your turn.
Note: Avoid attacking the opponents Crystal on your first turn, try to also defeat some of their benched units to prevent them from attacking your crystal. Attacking and Defending takes balance and knowing the cards abilities will make doing this so much easier.
Training Mode. *-*
There is a Training Mode if you would like to try and learn what your cards can do without the preassure of losing a battle. You can make up better strategies through this practice mode and test out your duel cards. :)
Strategy really matters at first!
The games aren't supposed to be quick at first and are a survival challenging and learning about the cards will mean you will then be able to defeat the opponent quicker and more effeciantly. The abilities are what set the cards apart and in the update it will be easier to know what abilities are on the duel cards and what the percentage. In the new update some of the newer cards have abilities but they will trigger only by chance and so abilities are becoming a key role to play!
Cards and Abilities
In the current version most of the Bench units have special abilities. These abilities don't work when attacking the Crystal. They work only when attacking the opponents bench. The abilities have a range of effects which can recover your HP, Recover Ability Points or even add extra damage, some cards have more than one ability and they will trigger by chance to add even more healing or attack damage bonuses! There are many side abilities and they are shown on the cards in your hand. Right click any of the cards on your Bench and the card will appear on your screen and there you may view the abilities. (Just don't right click the opponents cards or the game will explode on the web-site) -,-
Great Cards to use and how to use them best.
Attacking only the opponents Crystal on your second turns may mean you'll find that you will lose easily because the opponent will in most cases do the same, or they might have a fist battle with your bench. :D It's that they had a head start and so I see where you are finding it tough! One of the best support cards to counter with is HP Patrol and it features an amazing ability, and it has 500HP! On it's first turn it can't be used and it can't be defeated easily when it is attacked. On it's second turn you can activate it's Mining ability and will heal you back 500HP! ^_^HP Patrol has no attacks and is purely there to be an aesome healer / tank. Now those monsters on the other team are going to be miffed. :P
Another great unit is called Gifox and this is also an amazing card to use in the beginning. Gifox will when attacking benched enemies recover 150HP back to your Crystal. It sacrifices itself to attack and to support. Gifox can't be used on the first turn and will be able to attack on it's second turn. Gifox won't heal if it attacks the crystal, it's ability only works when attacking opponents. Although Gifox only has 100HP and will sacrifice itself, it's a great sacrifice card and like a Ninja it doesn't die, it just hides back in the Shadows until you bring it back. ;)
Item and Spell cards are some of the powerful cards to use and these don't sit on the bench and are 1 time use. Ability Pod is one amazing Item card which is different to the benched cards as it is an item and is used by moving it to the item slot shown in the Gif below.
Ability Pod will give back 1 Ability Point at a cost of 80 points of your Crystal energy. It's a nice trade if you're then going to put HP Patrol on the bench or need points for another action. :) The item cards need to be moved to the Item / Spell slow to be used on your turn. Ability Pods can be discarded if they are taking up space in your hand as you only have a limit of 4 cards in your hand to recieve a bonus card on each turn.
Magnas ability doesn't show on the card and Magna will give you back ability 1 ability point for attacking the bench enemies. Magna has 300 HP and so it's good to use against almost any of the attack cards right now as it will do damage, give you back an ability point and survive do the same again on it's next turn. Magna was made to be an amazing support unit to help give ability points back.
Here is an example. I had 0 ability points left and then I used both Magnas to attack the opponents Grindal who was then defeated, I then attacked Magna on the bench after, each time my Magnas attacked they gave back an Ability Point and I was able to then move Grindal from my hand to the bench because Magnas gave me back 2 ability points and then used the Grindal to attack the Oppnents Crystal. ^_^
I hope the explanation helps and this guide will help others also. I'm really apssionat about making this in to a really awesome CCG game. I used to play PokemonTCG and made it to the Master League and I wanted to do something different with a CCG game and you'll see that even more when the download version come out! There will be changes to each AI Player In the next update and they will be easier to battle at first and the more games you have they will get stronger and use their cards more effectivly and learn with you. Please let me know if this guide has helped and thank you for asking for help. I'm here to do that anytime!
Thanks so much and I totally agree with you. I've updated CDB and gave the easier AI opponents Ability Pods so they can recover points back to make them more competitive. The AI will now use their Benched Monsters to attack the player a little more. The AI opponents are much more on it than before. I'm here also if you need any further help!
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Comments
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Hey, I liked your game. I'm also doing a card game and trying to come up with the design ideas for it, but don't have a playable demo.
But I've developed a web-tool for generating cards. Maybe this tool will also help with development of your game.
I would be gratefull if you can take a look and provide any kind of feedback.
Here's a link https://stonehill-games.itch.io/tcg-cards-generator
Thanks, and that's a really great tool which would help to get the ideas going. :)
i cant access most stuff in the game even tho threres buttons for it and its like impossible since they can atk your base turn 1
Hey 100lol1, thank you for your feedback! I'm sorry you''re having a hard time and I'm here to help! Some of the Buttons are there but have no use at the moment. My appologies for that!
Firstly, the chance of going first is 50%. The player who goes second has 9 points to spend instead of 6 to give an advantage to counter effectively on that turn. Crystal Duel is also about strategy of attacking the bases while defending your own base. So you have to consider if it's a good idea at first to keep attacking the Crystal of your Opponent, but bare in mind unless the Opponent attacks your bench it is more likely to win as it began attacking your Crystal first! Heres some help so you can rule the duel and prevent your Crystal from being obliterated! O,O
Game-Mechanics
Note: Avoid attacking the opponents Crystal on your first turn, try to also defeat some of their benched units to prevent them from attacking your crystal. Attacking and Defending takes balance and knowing the cards abilities will make doing this so much easier.
Training Mode. *-*
There is a Training Mode if you would like to try and learn what your cards can do without the preassure of losing a battle. You can make up better strategies through this practice mode and test out your duel cards. :)
Strategy really matters at first!
The games aren't supposed to be quick at first and are a survival challenging and learning about the cards will mean you will then be able to defeat the opponent quicker and more effeciantly. The abilities are what set the cards apart and in the update it will be easier to know what abilities are on the duel cards and what the percentage. In the new update some of the newer cards have abilities but they will trigger only by chance and so abilities are becoming a key role to play!
Cards and Abilities
In the current version most of the Bench units have special abilities. These abilities don't work when attacking the Crystal. They work only when attacking the opponents bench. The abilities have a range of effects which can recover your HP, Recover Ability Points or even add extra damage, some cards have more than one ability and they will trigger by chance to add even more healing or attack damage bonuses! There are many side abilities and they are shown on the cards in your hand. Right click any of the cards on your Bench and the card will appear on your screen and there you may view the abilities. (Just don't right click the opponents cards or the game will explode on the web-site) -,-
Great Cards to use and how to use them best.
Attacking only the opponents Crystal on your second turns may mean you'll find that you will lose easily because the opponent will in most cases do the same, or they might have a fist battle with your bench. :D It's that they had a head start and so I see where you are finding it tough! One of the best support cards to counter with is HP Patrol and it features an amazing ability, and it has 500HP! On it's first turn it can't be used and it can't be defeated easily when it is attacked. On it's second turn you can activate it's Mining ability and will heal you back 500HP! ^_^HP Patrol has no attacks and is purely there to be an aesome healer / tank. Now those monsters on the other team are going to be miffed. :P
Another great unit is called Gifox and this is also an amazing card to use in the beginning. Gifox will when attacking benched enemies recover 150HP back to your Crystal. It sacrifices itself to attack and to support. Gifox can't be used on the first turn and will be able to attack on it's second turn. Gifox won't heal if it attacks the crystal, it's ability only works when attacking opponents. Although Gifox only has 100HP and will sacrifice itself, it's a great sacrifice card and like a Ninja it doesn't die, it just hides back in the Shadows until you bring it back. ;)
Item and Spell cards are some of the powerful cards to use and these don't sit on the bench and are 1 time use. Ability Pod is one amazing Item card which is different to the benched cards as it is an item and is used by moving it to the item slot shown in the Gif below.
Ability Pod will give back 1 Ability Point at a cost of 80 points of your Crystal energy. It's a nice trade if you're then going to put HP Patrol on the bench or need points for another action. :) The item cards need to be moved to the Item / Spell slow to be used on your turn. Ability Pods can be discarded if they are taking up space in your hand as you only have a limit of 4 cards in your hand to recieve a bonus card on each turn.
Magnas ability doesn't show on the card and Magna will give you back ability 1 ability point for attacking the bench enemies. Magna has 300 HP and so it's good to use against almost any of the attack cards right now as it will do damage, give you back an ability point and survive do the same again on it's next turn. Magna was made to be an amazing support unit to help give ability points back.
Here is an example. I had 0 ability points left and then I used both Magnas to attack the opponents Grindal who was then defeated, I then attacked Magna on the bench after, each time my Magnas attacked they gave back an Ability Point and I was able to then move Grindal from my hand to the bench because Magnas gave me back 2 ability points and then used the Grindal to attack the Oppnents Crystal. ^_^
I hope the explanation helps and this guide will help others also. I'm really apssionat about making this in to a really awesome CCG game. I used to play PokemonTCG and made it to the Master League and I wanted to do something different with a CCG game and you'll see that even more when the download version come out! There will be changes to each AI Player In the next update and they will be easier to battle at first and the more games you have they will get stronger and use their cards more effectivly and learn with you. Please let me know if this guide has helped and thank you for asking for help. I'm here to do that anytime!
Rule the Duel!
yu-gi-oh style game
I think so too! I hope you enjoyed playing.
Thanks so much and I totally agree with you. I've updated CDB and gave the easier AI opponents Ability Pods so they can recover points back to make them more competitive. The AI will now use their Benched Monsters to attack the player a little more. The AI opponents are much more on it than before. I'm here also if you need any further help!