I really liked this game! The idea is interesting, and if you finish it this could absolutely become a banger visual novel! The art was gorgeous, I love the half-cartoony style of the characters, and the backgrounds with the blur effect are incredible! The music was also amazing, I especially like how the lofi-detuned style reflects the twisted surreal nature of the situation. Some minor QoL things I thought about:
1. When the devil and angel characters appear, their names are in reversed orded.
2. When describing someones appearance or emotions, the text isn't italicised, so it can be a bit difficult to tell right away if it is dialouge or descriptive.
3. The music is the same all the way through. I know, I know, I'm mainly a music guy, and I'm not trying to downplay the musics quality. The music was amazing and I know how much time making something like that takes, its just that the music is such an integral part of the mood that you really want to have it change to reflect the story.
4. When 'Fear' shows up, the text bubble says the character is called 'Emotion'. I know im nitpicking here, but these things are difficult to spot, especially for such a long game (as it will be when finished judging from the length of the intro).
5. The intro text conversation is a bit too sugary for me. I would say that given the serious situation and the interesting character development this story could lead to, having the characters be a bit less pixie-dreamy and more adult could benefit the story and make the girlfriends reactions to her lovers darkest sides more interesting than the "its ok i wuv you anyway :3" that her current portrayal suggests.
Overall, you definitely have the astheatic down, you just need to keep going and I'm sure this project will turn out amazing!
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Love the artsyle!
amazing game!!
I really liked this game! The idea is interesting, and if you finish it this could absolutely become a banger visual novel! The art was gorgeous, I love the half-cartoony style of the characters, and the backgrounds with the blur effect are incredible! The music was also amazing, I especially like how the lofi-detuned style reflects the twisted surreal nature of the situation. Some minor QoL things I thought about:
1. When the devil and angel characters appear, their names are in reversed orded.
2. When describing someones appearance or emotions, the text isn't italicised, so it can be a bit difficult to tell right away if it is dialouge or descriptive.
3. The music is the same all the way through. I know, I know, I'm mainly a music guy, and I'm not trying to downplay the musics quality. The music was amazing and I know how much time making something like that takes, its just that the music is such an integral part of the mood that you really
want to have it change to reflect the story.4. When 'Fear' shows up, the text bubble says the character is called 'Emotion'. I know im nitpicking here, but these things are difficult to spot, especially for such a long game (as it will be when finished judging from the length of the intro).
5. The intro text conversation is a bit too sugary for me. I would say that given the serious situation and the interesting character development this story could lead to, having the characters be a bit less pixie-dreamy and more adult could benefit the story and make the girlfriends reactions to her lovers darkest sides more interesting than the "its ok i wuv you anyway :3" that her current portrayal suggests.
Overall, you definitely have the astheatic down, you just need to keep going and I'm sure this project will turn out amazing!
(Please take pity on a poor soul who couldn't port his game to wasm and go rate my game Grandma's Garden here: https://sixten-bergman.itch.io/grandmasgarden)