Burgertale
A downloadable game for Windows
A lone kid falls into a mysterious hamburger-themed ruin filled with monsters sealed away long ago. Can they use the power of friendship (and the magical rings channeling the power of fast food) to return to the outside world? One thing is for sure, everyone's life is about to be flipped upside down.
What Even Is This Abomination Of A Game
If you've ever thought that the biggest problem with Undertale and Pizza Tower is that they're not the same game, you'll love Burgertale. Go fast with walls and gravity merely being suggestions, while at the same time questioning if you're doing the right thing and whether humans are the real monsters.
Interact with quirky characters, buy badges that radically changes the way you play, but always be prepared to escape the level the moment you grab a Crystal Burger because someone's gonna notice!
The Largest Metroidvania Ever Created?
Burgertale is also a metroidvania! Explore not just the Burger Nexus itself, but dozens of individual levels filled to the brim with collectibles, secrets, jokes, and dark secrets that will traumatize you forever. Levels can be upwards of a thousand screens each, but that's nothing you can't handle with your super speed, right?
Dust off old ruins, take a swim in a frozen japanese lake, rob a train in the wild west, use your trusty radium accessories to light your way through a dark museum and even go to the one place not yet corrupted by dietary advice: SPACE!
You'll never get lost either - the advanced map system shows a detailed view of the terrain, and any collectibles you've seen but not nabbed yet are indicated. See any suspicious indentations? Check them out, there's probably something there!
While there's movement upgrades to find, the main way you're gated from going places is seals you can break once you've collected enough Crystal Burgers. Don't like a certain level? It's optional! They all are! And even paths that look impossible to get through can be circumvented with movement tech and some creative thinking...
Deep Lore
Explore a branching narrative about betrayal, unlikely friendships and mortal enemyships, both in the past before the monsters were sealed away and in the present. Who can you trust in this monster-eats-monster world? I don't even know that myself!
A Game For Everyone?
Assist features help bridging the gap and making the game available to everyone! All special effects can be turned off individually to reduce clutter and eye strain, and you can give yourself infinite health if you're struggling too much. (A little struggle is good. This is a hard game).
On the other hand, if you're a speedrunner there's options to make the game less painful to run as well! Disable all dialogue and auto-skip level transitions, and have the in-game timer available at all times. (Unlike my previous games these are all separate toggles now, so you can e.g. only use the timer but still enable saving)
And why waste time getting out of the level to bank your collectibles during the escape? Grab another Crystal Burger on the way out to Double Flip! Just make sure you don't bungle your escape attempt, because it doesn't count if you get caught!
With that said, though: there's some spooky stuff behind the cute facade. And some swearing, jumpscares, darker themes, and nasty surprises. This game might not be suitable for younger kids. You have been warned.
Why Is This Thing In Early Access?
From the very beginning I've had doubts whether combining slow-paced storytelling and fast-paced action would even work as a concept. I've gotten a vertical slice functional that kinda feels like it could work, now I'm curious to see what other people think (and have a chance to course-correct before all my terrible design decisions get too entrenched!)
Unless something goes horribly wrong my plan is to go commercial later, because this is gonna be a big game. (This also means the development is gonna take a lot more time to conclude - there's dozens of levels left to do and a lot of more story to write). But the free demo's gonna stick around! Progress will carry over to the full game as well.
Demo Contents
- 13 levels to explore from 4 different worlds!
- 19 Crystal Burgers and over 120 Carrot Coins to collect! Plus some other collectibles....
- 4 spells and 2 magic rings to find!
- 4 boss fights!
- Over a dozen melee weapons to break at the worst possible moment!
- Get your scarf insulted!
- Options menu!
- No real ending to find, if you don't count the bad "you just ran away from the story" ending! But you'll get a little surprise if you can find 10 crystal burgers... and check what's behind that mysterious door...
Updated | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | Yal |
Genre | Platformer |
Made with | GameMaker |
Tags | Exploration, Fast-Paced, Food, Monsters, Pixel Art, Pizza Tower, Speedrun, Story Rich, Undertale, weird |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Configurable controls |
Download
Click download now to get access to the following files:
Development log
- Demo version 1.14: The Disappointing, But Necessary Update1 day ago
- Demo version 1.12: Happy Halloween! New spooky level! (Also: what's next)8 days ago
- Demo version 1.11: Fixed the "you can't move" bug + a new level!14 days ago
- It's finally here: the Big Story update! Demo 1.10 is live!17 days ago
- Devlog 4 - The Darkness At The End of the Tunnel24 days ago
- Devlog 3 - And The Story Continues38 days ago
- Devlog 2 - And Now For Some Actual Levels53 days ago
- Devlog 1 - Pre-Roadmap and development expectations66 days ago