Hi! This is just the digital version. There is a fully digital version included in the packaged version of the game. The shops currently don't supply them separately.
yeahx2
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I am not sure.. Clouseau is using two time the word villa in the current source on my hd. However I can't imagine that we Olaf or me used this word there. Maybe it was Olaf he is firm in language and did all the texts (or atleast "translated" my "english" into propper "voicing").. I got in major trouble with my kind of expression and talkstyle I gave many of the characters. So it was much to simple in the raw versions.. I am programmer and no highly social conversational mastermind or something. Actually we meant the mansion, however we play a lot with words even these rather complicated "riddles". I just looked it up for you:
"In simple words, you can say that a villa is designed for a single family while a mansion is there to accommodate multiple families, thanks to its gigantic size."
_::_TEXTID mansionVisitNeeded_a # LN:52 "Go to the villa an talk to Clive!"
The game has no problems at the moment.
There are about 500 files in a single folder and everything runs fine with that.
If we implemented saving with Sams Journey Loader, there would be the problem you describe. (about 300 files would be missing in the later game).
The Sams Journey Loader can only access 256 files. No matter if on a disk image or in a folder. It uses hexadecimal numbers for the file names like "1a", "ff", "ea" and so on. But these can only go from 0-255. So with Sams Journey Loader, only 256 files would be possible on the disc or in the folder.
We do not currently use the Sams Journey Loader. If we were to use it, we would run into problems. So saving is not possible at the moment. There is nothing we can do about that.
It is not a question of "file version" or "disk image" version.
If Krill's loader is ported (implemented in SD2IEC firmware) one day and supports saving, I may try the whole thing again with this loader (Krill's loader).
If you decide to use a loader system, the whole SD2IEC will stay in that mode (until a "reset" is done). There is not yet a widely supported (and fast) loader system that supports saving.
As I said, this feature is currently stopped. I will update this page here when there is news. There is nothing I can do about that. Saving to SD2IEC when using an IRQ loader has been a major problem for almost everyone out there for "ages". The forums are full of complaints about it and nobody knows a solution except to update the firmware with a custom patch.
You can write to "st dot mader at gmx de", I don't think it makes much sense to communicate about it here. The topic is too complex...
Saving is not yet implemented for SD2IEC. There is simply almost no way to do this, without modification of the firmware. The Sams Journey SD2IEC loader could be a way to do this, but it only supports about 256 files on a single disc, which is too little for Lykia. Unfortunately, this feature is currently halted. I will inform you if there are updates on that matter.
We have a new version (version 1.4) on https://puls4r.de/portfolio/lykia, if you have problems with it, you can write to "st dot mader at gmx de".
We are working on a version 1.4 with the "file name correction" you suggested. Turns out we had to use extra petscii characters for this, so you might have to copy the d81s together yourself when the fix is ready (on your c64/plus4 setup). I'll ping you back soon. Thanks for the good idea/suggestion.
The C64 has an excellent sound chip, while the plus/4 has one of the simplest sound chips I know. The C64 has built in sprites which makes it much easier to make games with the C64, on the plus/4 you have to create the sprites of the opponents/players with your own and therefore slower routines. But. The plus/4 offers about 121 unique colors (expandable to about 200), while the C64 only supports 16 built-in colors. The plus/4 is said to have a faster processor, but because of the more expensive graphics, it is not much faster than the C64's (in reality only around 1.25x). Both computers use the same instruction set, it should not be an unsolvable problem to convert games from one to the other, since almost all the code for it can remain just the same.
If you downloaded version 1.1 from here, saving to Easyflash may not work. You can go to www.puls4r.de and download version 1.2 or wait here until version 1.2 appears and then try again. Saving is done via Gomez, a guy you meet in the village who secretly follows you through the game. However, you have to solve the very first quest before Gomez can save your progress (using version 1.2 of Lykia, of course).
This seems to be a dead end. Version 1.2 will be released here today. The Easyflash support is now fixed in version 1.2, it is now saving propperly on all known Easyflash devices. And e.g. SD2IEC is now completeable (Gerda preselected on SD2IEC). Easyflash has now saving so the problem is gone for the crt.. Did you use the crt, or the disc version? I'm very sorry, but if saving fails, there is no way to finish the game with the old version. I really have no idea how to fix the bug in the old versions :( Sorry for the big inconvenience!
Just tested the Easyflash support on Vice (emulator) and it works fine, no problems with saving there. It has been reported to work fully on several real Easyflash devices already. Maybe you need the latest KungFuFlash firmware? If there are further problems, you can use the bugtracking.txt files link in the zip file, or write to the eMail address given on top of that linked GoogleDoc.