Soul of the Beast
SOUL OF THE BEAST for your Atari 26OO
— is a side-scrolling action adventure game program inspired by an Amiga classic.
:: 4 massive areas
:: 14 unique enemy types and variants
:: non-linear exploration
:: puzzles & secrets
:: 'parallax' scrolling
:: boss encounters
SPECIAL FEATURE:
Start game with P1 difficulty set to 'Expert' to begin with 16 life.
Runs on physical Atari 2600 NTSC systems, and Stella, Gopher2600, OpenEMU or other Atari 2600/VCS compatible emulators.
Standard 4K, NTSC written in 6502 Assembly.
Controls: Left and Right to move player. Down to crouch.
Space to Punch. Up to enter doors.
Reset (RES) to begin game.
Developed by Michael Christophersson (flame/pvmpkin)
Cover art by Helvetica Blanc
Beast logo by Rutherford Craze
Follow pvmpkin on https://twitter.com/aeriflame and ΛERIF°RM https://twitter.com/aeriform_io and Discord https://discord.gg/6uxnhDG32D
Huge thanks to Gustavo Pezzi, Devine Lu Linvega, Darrell Spice Jr. and the AtariAge community.
If you are interested in learning how to develop for the Atari system, check out www.pikuma.com and www.8bitworkshop.com
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Comments
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Downloaded this today and came back to contribute. Awesome game, it really does have the Soul of the Beast. Thank you!
Good work, excellent to see this game ported on A2600. Thanks a lot
I thought I had seen it all with Kung Fu Master and the recent 2019 Galaga port. Now we have Shadow of the Beast -- wow!
This is absolutely stunning for a 4K Atari 2600 game. Would totally put it up there with my fave Atari 2600 games.
You have to add some music and sound effects to the game... They were so iconic in Shadow of the Beast and the Atari 2600 is capable of pretty good audio. I hope you keep working on the game, but it desperately needs background music and sound effects.
My experience tells me sound effects may be possible but you really, really don't want to attempt a soundtrack. Everything on the Atari 2600 is a tradeoff due to limited ROM, RAM and CPU time. In other words: the more features you want to add the less existing effects are possible. You might have to re-write the engine to fit just one more feature.
This is objectively the coolest thing ever!
This is probably the coolest thing ever.