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Bogudan

376
Posts
8
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2
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2
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A member registered Nov 19, 2021

Recent community posts

Can't drag roads on the field :(

It does not rotate blocks.

Game not loading. Firefox.

still waiting on run dependencies: index.js:14050:18

dependency: wasm-instantiate index.js:14050:18

(end of list) index.js:14050:18

Can't click vending machine. Movement keys not working.

Firefox, Linux Mint.

Have no other browsers to test :(

Actial multiplier limit is 10B. At least I was not been able to buy beyond that.

Can you add another options for rotations other than RMB?

AP counter, please?

AP grind: start life > wait for it > ascend (gives 1 or 2 AP, more later) > buy upgrades > repeat.

Updates does not work above lvl 1.

Game not loading. No errors in console.

Firefox, Linux Mint.

Some thoughts...

1) Items description, please?

2) What determines in what order items get applied? Because it differs from the one I click them.

(1 edit)

Ship shaking image in conjunction with text is trippy :( Static one should be enough...

Also, "fast spin" checkbox should save between battles.

After game update (from pre-1.5) total avaibable offerings is NaN. Have pre-update save with the same problem :(

Is there a way to deconstruct buildings?

Got stuck after trying to use teleport ("character" disappeared).

On the other error (floods console):

Error fetching enemy data:
Object { message: "Network Error", name: "AxiosError", code: "ERR_NETWORK", config: {…}, request: XMLHttpRequest, response: XMLHttpRequest, stack: "" }

index.html:1297:25

Game not loading

Uncaught ReferenceError: Engine is not defined

index.html:143:16

Game not loading. Firefox. [Fix](https://github.com/godotengine/godot/pull/93143) (part of Godot 4.3).

still waiting on run dependencies: index.js:14064:18

dependency: wasm-instantiate index.js:14064:18

(end of list) index.js:14064:18

Cute ^_^ With the last update it's easier to focus on building aspect. Although sometimes armed slimes gather on the one side, leaving the opposite one open :(

Game not loading. Firefox.

Fix needed:

Ran a 100k

You've run 42.195 kilometers!

Good idea, but too computationally intensive for idle game...

Game not loading. Firefox.

Godot 4.3 should fix it (https://github.com/godotengine/godot/pull/93143).

still waiting on run dependencies: grid.js:14050:18

dependency: wasm-instantiate grid.js:14050:18

(end of list) grid.js:14050:18

https://github.com/godotengine/godot/pull/93143

Firefox. There are multiple input fields for numbers. Attempting to edit them either pops up browser's search panel or (in case of backspace) goes back in browser history.

Game not loading. Firefox. Updating to Godot 4.3 should fix it.

still waiting on run dependencies: index.js:14050:18

dependency: wasm-instantiate index.js:14050:18

(end of list) index.js:14050:18

Game not loading. Firefox. Update to Godot 4.3 shoild fix it.

still waiting on run dependencies: CastleCraftin.js:14050:18

dependency: wasm-instantiate CastleCraftin.js:14050:18

(end of list) CastleCraftin.js:14050:18

(1 edit)

Game not loading. Firefox. Update to Godot 4.3 should fix it.

still waiting on run dependencies: index.js:14050:18

dependency: wasm-instantiate index.js:14050:18

(end of list) index.js:14050:18

(1 edit)

1) Game does not handles keyboard properly. Use preventDefault in the handling code.

2) Packets stops if #of targets for randomization 4 or 5. They return if # dropped below 4 or randomization disabled.

(1 edit)

Preessing S/R brings up browser search bar. Firefox.

Use preventDefault in jey handling code.

What is requirements for dockyard range increase? And how settlements with intersecting ranges interact?

(1 edit)

Fixed

Game not loading

Uncaught ReferenceError: perlin is not defined

    getTerrainFromPos https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:521

    renderMap https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:96

    onStart https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:52

    <anonymous> https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:49</anonymous>

app.js:521:13

https://github.com/godotengine/godot/pull/93143

It's hard to make bet when you have $0...

AFAIK, this should be fixed in [this](https://github.com/godotengine/godot/pull/93143)

As I wrote: update Godot to version 4.3. They adressed this problem.

Game not loading. Firefox.

Game not loading. Firefox.

Update to Godot 4.3.

still waiting on run dependencies: index.js:13855:18

dependency: loading-workers index.js:13855:18

(end of list) index.js:13855:18

Update Godot to version 4.3.

still waiting on run dependencies: tboe.js:14279:18

dependency: wasm-instantiate tboe.js:14279:18

(end of list) tboe.js:14279:18

I also have seen situations when electrons to 2 cycles without stop and then wait for a little. With this pattern repeating itself.

I find corellation between speed, cycles/s and generation speed confusing...