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blackbeetle13

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A member registered Nov 29, 2019

Recent community posts

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Howdy, folks!  With Old School Stylish characters having a few different moving parts that traditional OSE characters (MP, 1 in 6 thief skills, special abilities) don't have, what characters sheets are you using when running these style characters? Has anyone made unique character sheet for OSS characters?

I love Red Giant, especially the way you do Exchanges and Magic. Do you have plans to release any supplements to the game? Barring that, do you know if any community documents are floating around with fan made material?

I love the Channeler and think it really hits the sweet spot for a "blaster" mage type. I'm iffy on the druid. If I botch my first Wild Form roll of the day, I don't have much to fall back on. Compare this to other classes, like the Ranger or the Priest, who have multiple abilities and skill bonuses that they can use OR spells. 

Even the Channeler has a few spells he can use and doesn't have to worry about never Kinetic Blasting.  Sure, the Wild Form is quite versatile, but it's a bit of a downer that you can just lose the class identity with a bad roll. 

This is a very cool class and I like the direction you went with the Mystic Techniques.  When comparing it to the 4 core classes, it is obviously meant to fill a frontline role with some mobility options and has some useful tricks it can pull off.  I'm always a bit iffy on instant death effects, but I also recognize that this class would require a character to have a good Strength, Dexterity, and Constitution to be effective, so it will be a bit difficult to pull off. 

I do have a question about the wording on Iron Palm. This looks like it is modeled after the Fighter's "Weapon Mastery" ability but, due to the differences in how the ability works, I wanted to know if the scaling bonus applies to damage and attack (like how the Fighter's does) or only attack.  I keep second guessing myself on which way it is meant to be interpreted. 

Looking at balance and scaling, I feel it should only apply to attacks, as the Monk already has a way to scale his damage via the table 7-9 rolls. Either way, thank you for your hard work!!

Hey, so is this the inspiration for the video game? 

Just jumping in to say that is one of my favorite supplements ever created for an OSR game. It's such a fun way to do an OSR game and really captures the feel of games like Dragon Warrior. Super excited to see what you may publish next!

Thank you for the quick reply! I may swap out handy for something else in my home game, depending on how my players react. Can't wait to see what other wonderful items you release in the future. One last question: I love the Witchlocks as a concept and would love to look at inspiration for other unique ideas. Do you have any particular mechanics/items you would recommend porting over to the game from other systems? 

This is such a fun concept and game! I had a question about skills. My initial thought about skills was to just use Vocations as a means to measure character talent. If you have the Gambler Vocation and aren't under pressure, you auto succeed at most tasks a Gambler would make, gaining advantage to other checks if it's something more challenging that I has a chance of failure. 

But I keep seeing references to skills and wondered if it is a hold over from an earlier draft OR if that's one of the items you recommend people house rule/fill in themselves. For example, in the extras table you have both Jack of All Trades (Gain another vocation) and Handy (Choose an extra technical/craft skill). Did I miss something or should I just remove Handy?