we are passengers
due to transitions used, this game is recommended to be played as a downloaded software. they may appear pixelated if you play the HTML build and click too quickly through the game. take your time.
you board a subway train just as the doors close. you are met with emptiness, silence, and a girl with no possessions. a short, surreal experience about self-doubt and running from your problems.
part of the art without blood universe, but you aren't required to play the others in the series to understand this one.
join the art without blood discord server for more of felicity and other characters.
made for the 2023 O2A2 jam. this jam has restrictions that require 1 cg (or sprite and background), 1 sound effect, 1 bgm, and 1k words.
features:
- 995 words
- one ending
- one cg, 3 sprite changes
soundscape from zapsplat. additional images from unsplash.
this game is about 5-10 minutes in length.
Download
Click download now to get access to the following files:
Development log
- Update: reduction of shake, plus a web build soon?Jul 30, 2023
Comments
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The story was captivating and thought provoking and well done! Especially on a limited time, word and SFX count! The only way I feel like it could have been slightly improved was a better way of showing the circle of the never ending story happening, but I still thought it was well done and showed the mysteriousness of the place and leaving it a lot of up player interpretation which was pretty cool!
Go catsket, go! Love your style and this is another cool game from you. You did great!! :D <3
You really managed to create a great atmosphere, while being very restricted by the game jam! I'm looking forward to your next game!
thank you so much!!
I really loved this – the art and writing are just beautiful, and the way you’ve combined all the elements is incredibly atmospheric. I’m not sure I can easily describe the otherworldly feeling it gave me, but combination the setting and the style and your turns of phrase created something really immersive.
The way you set up the movement and train sound was such a good combination - I felt so immediately ‘in place’ that I was a bit startled when the character appeared! Her reveal was also really well done – that’s exactly how you see people on a train, and although this didn’t occur to me at the time, having her not all visible at once was a clever way to work with the jam constraints!
Anyway, I’m looking forward to trying out all the variants, but I didn’t want to do them consecutively because I liked the ‘realness’ of the spell it wove. (Normally I’m happy to vary things straight away, but for this it felt right as a single journey.)
this is such a sweet, sweet comment! thank you so much!!
A very interesting little liminal meditation (in the proper sense of the word "liminal"). I liked your prose and word choice a lot. ("Colloid"!)
thank you so much!!!