Rogue Taxi [BTP, Day 6]
It's the 6th and final day of Blackthornprod's pass the game challenge (I'm surprised I managed to enter all 6 days! I've never worked with other people's code before, so it's actually been a very useful experience).
Today I'm building on "Rogue Taxi". This game has quite a lovely little story, over the week transforming from a bus simulator to a destructive roadrage-driven taxi game :)
There were a few versions of this game to choose from, but I liked the idea of a quest system so I chose NjitRam's quest version.
My main addition here was the addition of a buddy system. Other taxi friends litter the environment, if you bumb into them they follow you and attack the police cars. :D
I also added a main menu (including a dynamic screenshot built in its own separate scene), some additonal quests, and made some minor adjustments to the UI. Also upped the max speed just a little so you can feel just that little bit more reckless! I wanted to add a quest mode toggle but I ran out of time.
Day 1: https://theterrificjd.itch.io/bus-chase-city
Day 2: https://devcaty.itch.io/rouge-bus
Day 3: https://octrs.itch.io/rogue-taxi
Day 4: https://itch.io/jam/day-4/rate/2193059
Day 5: Rogue Taxi [Day 5] [Unity] (now with Quests !) by NjitRam (itch.io)
Credit--
Original vehicle chase concept by theterrificjd. Original "Rogue Taxi" concept by octrs. Development by theterrificjd, devcaty, octrs, shadoweeq, NjitRam and myself.
Status | Released |
Platforms | HTML5 |
Author | ceprotypes |
Made with | Unity |
Comments
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You actually expanded the quest system, that's so awesome :D
Yes~! Actually I found it surprisingly easy to implement new quests with the coding you already did :3