Showtime!!! A magical adventure for GZdoom (Updated, v1.4) 10/01/2024
A downloadable mod for Windows and Linux
Showtime!!! is a stage magic themed weapon mod for Doom 2!!! You are Heidi, a magician’s assistant who fights her foes with a variety of magic tricks!!! Use cards, rings, coins and even rabbits to dispatch your enemies in an unusual fashion!!! If that’s not enough, you can augment your tricks with magic tomes, gaining powerful alt-fires to turn the tide of battle!!!
Features:
-5 weapons based on classic magic tricks!!!
-10 tomes and over 40 alt-fires!!!
-Learn how dangerous an explosive rabbit can be!!!
-Mix and match with a variety of map packs and enemies!!!
-Dress up in over 40+ cute and sexy outfits!!!
-New tomes, outfits, and weapons to be added in future editions.
GET MAGICAL!!!
Updated | 3 days ago |
Status | Released |
Category | Game mod |
Platforms | Windows, Linux |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | CherubCorps |
Genre | Shooter |
Tags | 3D, Anime, Cute, Doom, Female Protagonist, First-Person, FPS, Magic, Magical Realism |
Download
Install instructions
Works with any modern version of GZdoom (Not Zandronum compatible at the moment): https://zdoom.org/downloads
For mod management. ZDL: https://zdoom.org/wiki/ZDL#Versions
Some recommended map packs:
Anomaly Report: (My personal favorite vanilla map pack)
https://www.doomworld.com/idgames/levels/doom2/megawads/ar
Nostalgia 2: (Good, short map packs)
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nost2
50 Monsters:
https://www.doomworld.com/idgames/levels/doom2/megawads/50monstr
Development log
- Showtime v.1.04 update: Nuclear tome + 10 new outfits3 days ago
- Showtime v.1.03 update: Weapon upgrades + New tome64 days ago
- Showtime v.1.02 update: Mermaid fantasy + Major bug fixesApr 30, 2024
- Showtime v.1.01 update: Outfits, lore and full player modelApr 22, 2024
- Showtime!!! v1.0Apr 12, 2024
Comments
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i appreciate your mods. This makes a great companion to angelic aviary. I didn't like the rapid switching of tomes at first, but now i'm just trying to pick up my favored ones after cleaning up the others. These weapons have just the right amount of power, for the most part.
Glad you're enjoying Showtime!!!. The rapid switching takes some getting use to, but once it clicks, there's alot of room for creativity.
I tried to make the mod very balanced and not too op. they're some very powerful abilities, especially with the upgrades, but nothing's game breaking.
Thank you for posting.
A few more thoughts and suggestions after some play (I think I still have some things to try, like tome combos with the saw and unknown secrets..) I don't mean to intrude on the project, but I thought I'd toss them out in case they inspire; don't feel pressured to acknowledge 'em or anything:
* I'm not quite sure what shrapnel + rings does. Slow close-range ground attack? Will continue to experiment.
* Player death cam almost never has the player sprite in frame when I play. Just noting this as an anecdote.
* Could be neat for the player to have an option to induce freeze deaths. I like that the option to petrify is there.
* It might be amusing to have an effect that turns defeated enemies into rabbits (extra fun if transmuted angels had sprites with design cues to indicate what type it was previously.) Mere ammo pickups, or something else? Who knows.
* Assuming the Angelic Aviary texture pack comes along, it could be neat to have interactions between this mod's magic and certain textures (assuming gzdoom has a function to query tex on hit/use/whatever.. no idea honestly.) I tend to play these mods with obsidian-generated maps, and I'm picturing interactions with randomly-occurring portaits kind of like with the statues..
This mod is amazing. Heidi is so hot.
Okay, but what's the map pack for the first image? (Also, I did not type this in all caps, it's just the font on the page!)
DBP #40 Funnelcake apparitions: It's an OK mapset
https://doomer.boards.net/thread/2298/funnelcake-apparitions