-never set transform position of physics objects, use rigidbody.move or rigidbody.velocity
-you can use cinemachine to make a character following camera in seconds
-you can make the grappling hook a physical object too, make the grappling hook tip an object, when it collides something create a fixed joint with wall, and a distance joint with player, and reduce the distance on distance joint over 1-2 seconds.
The fixed joint doesn't seem to fix the grappling hook to the wall. I create it when it collides. Please help? The grappling hook is a child of the player
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Very simple game concept and nice execution! Who says good games need the highest of quality graphics?
Awesome idea!
Here is some tips to make this better:
-never set transform position of physics objects, use rigidbody.move or rigidbody.velocity
-you can use cinemachine to make a character following camera in seconds
-you can make the grappling hook a physical object too, make the grappling hook tip an object, when it collides something create a fixed joint with wall, and a distance joint with player, and reduce the distance on distance joint over 1-2 seconds.
ok! cool! i'll try and add some of these things!
The fixed joint doesn't seem to fix the grappling hook to the wall. I create it when it collides. Please help? The grappling hook is a child of the player
hmmm
glitched and not in the theme but can be good
it is in the theme s you are connected when you use hookshot
no,u need two player connected by something (sorry for my bad english)
no u don't it's creative
the jam hosts say it too!
Never gonna give up
what do u mean?