Pong
The classic Pong is the first on the list of "The 20 Games Challenge" I achieved the main objectives on the first day, which I consider a success because I'm not generally known for developing at a high speed. Likewise, it wasn't a smooth progress all the way. The initial attempt with Area2D walls not only became cumbersome but was the wrong path from the beginning. Ultimately, it was much easier to use a clamp for the player's position and something similar for the ball. In a second session, I completed the extended objectives.
Taking on the challenge is definitely a good decision; I just hope I can sustain it long enough and not abandon it prematurely.
Controls:
Player One: "W", "S"
Player Two: "Up" Arrow , "Down" Arrow
"Escape" for in game pause menu
* the "main" and "pause" menus are mouse only
Goals:
- Create an arena with two walls and a divider.
- Add a paddle on either end of the play field. Use player inputs to move the paddles up and down.
- Add a ball that moves around the playfield and bounces off of the paddles and walls.
- Detect when the ball leaves the playfield. Assign a point to the player who scored.
- Track and display the score for each player.
Stretch goals:
- Write an AI script that can follow the ball so you can play with only one player.
Hint: Following the ball with a paddle is easy, but it makes the opponent impossible to beat. You might want to make the AI less than perfect somehow. - Add a menu and allow the player to reset the game.
- Add some basic sounds. Play a sound every time the ball collides with something, and every time a player scores.
I used this image as a reference:
unfinished:
The collision detection between the ball and the paddles occasionally fails in certain combinations of angles and speeds.
I gave 'One way collision' and 'One way collision margin' a shot, and it seems to improve things in most cases, but not always though.
fonts by Nimble Beasts Collective
Status | Released |
Platforms | HTML5 |
Author | crowilly |
Made with | Audacity, Godot |
Tags | 2D, Arcade, atari, Godot, Retro, Singleplayer, Two Player |
Average session | A few minutes |
Inputs | Keyboard |
Accessibility | Color-blind friendly, High-contrast, Textless |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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