A downloadable software for Windows

Buy Now$3.00 USD or more

Planesmith Studio is easy to use tool that can be used to create exportable planet terrain maps or other fantasy maps and full scenes. It has alot of customization and is quick to use. 

  • 70+ customizable parameters
  • Free for commercial use
  • Useful for game developers, world builders and content creators

Features

  • Customize parameters like planet geometry, planet terrain, rings, lighting and the galaxy
  • Add up to 16 planets per scene
  • 4096x2048 texture resolution
  • Export textures as png, jpg or bmp
  • Export textures as terrain colored, terrain greyscale, terrain normal, clouds colored, rings colored or as emission map colored
  • Customize camera's cinematic settings

Technical Details

  • Supported platforms: Windows
  • Input: Keyboard and mouse

Community

Join our Discord community to join the discussion or to know about the newest updates and projects: https://discord.com/invite/V3JwXgm

Downloadables

  • Planetsmith Studio contains the software.
  • PSS Example worlds contains example saves that you can open in the main software and see how they are done and even edit them.
  • PSS .uasset materials contains the UE4 planet and ring material  However the material might need some changes especially at the projection to make it look like the one at PSS itself, as the tricks used are a bit different, but the code is still the same.


StatusReleased
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDarkade
Made withUnreal Engine
Tags3D, artgame, Fantasy, Game Design, Generator, Procedural Generation, Relaxing, Sci-fi, Space
Code licenseUnlicense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksCommunity

Purchase

Buy Now$3.00 USD or more

In order to download this software you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Planetsmith Studio 1.0.1 452 MB
PSS Example Worlds 8.9 kB
PSS .uasset materials 212 kB

Development log