Expand description
An API for composing Meshs. Meshs may be composed of different sets of channels
including position, color, texture-coordinate and normals. Note that this is quite a low-level
representation. For a higher-level, graphics-related mesh API, see the draw
module.
Modules
- Vertex types yielded by the mesh adaptors and their implementations.
Structs
- The base mesh type with only a single vertex channel.
- An iterator yielding the raw vertices (with combined channels) of a mesh.
- An iterator yielding vertices in the order specified via the mesh’s Indices channel.
- A
Mesh
type with an added channel containing colors. - A mesh type with an added channel containing indices describing the edges between vertices.
- A
Mesh
type with an added channel containing vertex normals. - A
Mesh
type with an added channel containing texture coordinates.
Traits
- Types that may be used as a data channel within a mesh.
- Types that may be used as a data channel within a mesh.
- Meshes whose indices and vertices buffers may be cleared for re-use.
- Meshes whose Indices channel can be cleared.
- Meshes whose vertices channels can be cleared.
- Meshes that contain a channel of colors.
- Meshes that may be extended from a slice of data.
- Mesh types that can be indexed to produce a vertex.
- Meshes that contain a channel of indices that describe the edges between points.
- Meshes that contain a channel of vertex normals.
- All meshes must contain at least one vertex channel.
- Meshes that contain an Indices channel and can push new indices to it.
- Meshes that can push vertices of type V while keeping all non-index channels the same length before and after the push.
- Meshes that contain a channel of texture coordinates.
Functions
- Clear all vertices and indices from the mesh.
- Clear all indices from the mesh.
- Clear all vertices from the mesh.
- Extend the given mesh with the given indices.
- Extend the given mesh with the given sequence of vertices.
- Create a simple base mesh from the given channel of vertex points.
- Push the given index to the given
mesh
. - Push the given vertex to the given
mesh
. - Get the number of vertices in the mesh.
- An iterator yielding the raw vertices (with combined channels) of a mesh.
- The number of triangles that would be yielded by a Triangles iterator for the given mesh.
- Produce an iterator yielding triangles for every three vertices yielded in the order specified via the mesh’s Indices channel.
- The number of vertices that would be yielded by a Vertices iterator for the given mesh.
- Produce an iterator yielding vertices in the order specified via the mesh’s Indices channel.
- Combine the given mesh with the given channel of vertex colors.
- Combine the given mesh with the given channel of vertex indices.
- Combine the given mesh with the given Normals channel.
- Combine the given mesh with the given channel of vertex texture coordinates.
Type Aliases
- An iterator yielding triangles in the order specified via the mesh’s Indices channel.