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Developing Comic-based Learning Toolkits for Teaching Computing to Elementary School Learners

Published: 06 March 2023 Publication History

Abstract

We describe the use of comics to teach computing by having learners create, design, and arrange comic panels. We designed comic-based learning toolkits, guided by the following research question: How do we support the informal learning of computing concepts for elementary school learners through a physical comic-based learning toolkit? This question emerged as a result of our partnership with a community organization that teaches art to elementary school learners through the production and distribution of art subscription boxes. Subscription boxes contain art materials and instruction manuals that learners can use to create artistic artifacts at home. Partnering with the organization, we explored how to teach computing through art activities and designed a subscription box for comic creation activities that used materials such as paper comic panels, coloring pens, magnets, and activity manuals. Our learning toolkits guide learners to use computing concepts in the story-crafting process, for example: decomposing narratives with comic panels, sequencing comic panels to create a narrative flow, using conditionals (e.g., if-else) for character decision-making within the story, using loops to repeat comic story events, and iterating on or refining the comic to create and develop a cohesive narrative flow.

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MP4 File (V2pp0749.mp4)
We designed comic-based learning toolkits to teach computing by having learners create, design, and arrange comic panels. This project is in partnership with a community organization that teaches art to elementary school learners through kits with art materials and instruction manuals that learners can use to create artistic artifacts at home. Our learning toolkits guide learners to use computing concepts in the story-crafting process to produce comics by decomposing narratives with comic panels, sequencing comic panels to design the flow of narratives, using conditionals for decision-making within the story, using loops to repeat story events, and refining the comic to develop a cohesive narrative flow.

References

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Francisco Enrique Vicente Castro, Kayla DesPortes, William Payne, Yoav Bergner, and Kathleen McDermott. 2022. AI Dance: Co-Designing Culturally Sustaining Curricular Resources for AI and Ethics Education Through Artistic Computing. In ICER'22. 26--27. https://doi.org/10.1145/3501709.3544275
[2]
Michael S Horn and Robert JK Jacob. 2007. Tangible Programming in the Classroom with Tern. In CHI'07 extended abstracts. 1965--1970.
[3]
Luis Morales-Navarro, Yasmin Kafai, Gayithri Jayathirtha, and Mia Shaw. 2021. Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report). In WiPSCE'21.
[4]
Brandon Rodriguez, Stephen Kennicutt, Cyndi Rader, and Tracy Camp. 2017. Assessing Computational Thinking in CS Unplugged Activities. In SIGCSE'17.
[5]
Sangho Suh. 2020. https://codingstrip.github.io. Accessed: 2022-08--16.
[6]
Sangho Suh, Celine Latulipe, Ken Jen Lee, Bernadette Cheng, and Edith Law. 2021. Using Comics to Introduce and Reinforce Programming Concepts in CS1. In SIGCSE'21. https://doi.org/10.1145/3408877.3432465
[7]
Sangho Suh, Martinet Lee, Gracie Xia, et al. 2020. Coding strip: A pedagogical tool for teaching and learning programming concepts through comics. In VL/HCC'20. io

Cited By

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  • (2024)METHODOLOGICAL FEATURES OF USING COMICS IN PRIMARY SCHOOL TEACHER TRAININGOPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY10.28925/2414-0325.2024.167(92-105)Online publication date: 2024

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  1. Developing Comic-based Learning Toolkits for Teaching Computing to Elementary School Learners

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        cover image ACM Conferences
        SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2
        March 2023
        1481 pages
        ISBN:9781450394338
        DOI:10.1145/3545947
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 06 March 2023

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        Author Tags

        1. arts-computing education
        2. comic books
        3. comics
        4. informal learning

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        • (2024)METHODOLOGICAL FEATURES OF USING COMICS IN PRIMARY SCHOOL TEACHER TRAININGOPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY10.28925/2414-0325.2024.167(92-105)Online publication date: 2024

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