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The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content

Published: 23 October 2018 Publication History

Abstract

This paper offers a design rationale from a playful, participatory installation called "The Storytelling Machine". The Storytelling Machine curated and delivered a collective story that was generated from crowd-sourced content. The machine transformed an audience member's drawing into an animated character that roamed a series of video worlds. These animated characters were projected onto surfaces in an exhibition space. The machine randomly displayed audiences' drawings and story texts, generating real-time graphics. This project involved a series of intercontinental public exhibitions and an extensive series of public workshops that spanned a three-year time frame. In this paper, we detail the design of the Storytelling Machine. Our contribution is an innovative, novel design that involves audiences in participatory activities in order to create a real-time collective digital story. This research may benefit game designers and researchers interested in engaging audiences through the design of participatory, digital story systems.

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Cited By

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  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
  • (2020)Hyperlocal user-generated video contributions on public displaysProceedings of the 9TH ACM International Symposium on Pervasive Displays10.1145/3393712.3395343(55-62)Online publication date: 4-Jun-2020
  • (2020)Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI CollaborationExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382976(1-8)Online publication date: 25-Apr-2020

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Published In

cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 23 October 2018

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Author Tags

  1. automation
  2. media art
  3. participatory art
  4. storytelling

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  • Research-article

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CHI PLAY '18
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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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CHI PLAY '24
The Annual Symposium on Computer-Human Interaction in Play
October 14 - 17, 2024
Tampere , Finland

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Cited By

View all
  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
  • (2020)Hyperlocal user-generated video contributions on public displaysProceedings of the 9TH ACM International Symposium on Pervasive Displays10.1145/3393712.3395343(55-62)Online publication date: 4-Jun-2020
  • (2020)Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI CollaborationExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382976(1-8)Online publication date: 25-Apr-2020

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