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EGVE'07: Proceedings of the 13th Eurographics conference on Virtual Environments
2007 Proceeding
Publisher:
  • Eurographics Association
  • Postfach 2926
  • Goslar
  • Germany
Conference:
Weimar Germany July 15 - 18, 2007
ISBN:
978-3-905674-02-6
Published:
15 July 2007
Sponsors:
SIGGRAPH, Intuition, INTERSENSE, Fraunhofer IAO, EST, EUROGRAPHICS, Virtools

Reflects downloads up to 10 Nov 2024Bibliometrics
Abstract

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SECTION: Displays
Article
PDRIVE: the projector-based, desktop, reach-in virtual environment
Pages 9–16

This paper presents the Projector-based, Desktop, Reach-In Virtual Environment, or PDRIVE. A PDRIVE user "reaches in" to the virtual environment, which he views through a mirror. Stereo images are generated by two standard, off-the-shelf DLP projectors, ...

Article
Spinnstube®: a seated augmented reality display system
Pages 17–23

We describe the Spinnstube®, a new projection-based Augmented Reality display system for collaborative work environments. By simply attaching the system to a desk, real objects are augmented with virtual objects by using a half-silvered mirror. The ...

SECTION: Tracking and measuring
Article
High ecological validity and accurate stimulus control in VR-based psychological experiments
Pages 25–32

Virtual Reality (VR) has become a useful tool in psychological therapy, rehabilitation, and basic research. It provides the therapist or scientist with high ecological validity and complete control over multimodal stimuli and the virtual environment. To ...

Article
Visual consistency in rotational manipulation tasks in sheared-perceived virtual environments
Pages 33–42

Sharing one large screen projection display, such as the Virtual Workbench, with multiple users can cause distortions in viewing and interaction, as the users perceive a sheared and moving space. Generally, object rotation in non-orthogonal, sheared ...

SECTION: Studies
Article
A comparison of tracking- and controller-based input for complex bimanual interaction in virtual environments
Pages 43–52

We describe a user study comparing a two-handed controller-based input device to a two-handed tracking solution, both offering the control space of six degrees of freedom to each hand. For benchmarking the different input modalities we implemented a set ...

Article
Widget manipulation revisited: a case study in modeling interactions between experimental conditions
Pages 53–60

Widgets are often used to perform control tasks in three-dimensional (3D) virtual environments (VEs). Spatial interactions through widgets require precise 3D manipulations, and several design aspects of VEs contribute to the ease, accuracy, and speed ...

SECTION: Interaction
Article
Optical magic lenses and polarization-based interaction techniques
Pages 61–68

In this paper we present a novel approach of the magic lens user interface metaphor for large-scale projectorbased displays. We altered a standard polarization-based passive stereo projection setup and employed a standard LCD panel as a purely optical, ...

Article
Interactive exploration of large data in hybrid visualization environments
Pages 69–76

With rising data sizes and growing complexity, the results of modern numerical simulations are increasingly dif- ficult to understand. Thus, using Virtual Reality methodology for an interactive analysis of such data gains more and more importance. ...

SECTION: Image generation
Article
A GPU-based framework of photometric uniformity for multi-projector tiled display
Pages 77–83

In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. Thirdly, we generate an unified ...

Article
Three extensions to subtractive crosstalk reduction
Pages 85–92

Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer's ability to correctly fuse stereoscopic images. In this paper, three extensions for improved software crosstalk reduction are introduced. First, we propose a ...

SECTION: VR/AR systems and techniques
Article
Supervision of task-oriented multimodal rendering for VR applications
Pages 93–100

This article addresses the question of integrating multimodal rendering in Virtual Reality applications. It exposes first the interest of multimedia intelligent systems to improve human activity in Virtual Environments. Then it details the conception of ...

Article
Adaptive classifier system-based dead reckoning
Pages 101–108

Most dead reckoning implementations are based on DIS' specifications and only use a single prediction model during the whole simulation. However, several studies manage to improve dead reckoning's performance by defining prediction model selection ...

Article
Using time-of-flight range data for occlusion handling in augmented reality
Pages 109–116

One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual objects, e.g., when rendering ...

Contributors
  • Bauhaus University Weimar
  • Fraunhofer Institute for Industrial Engineering IAO
  • Center for Mathematics and Computer Science - Amsterdam
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