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- short-paperNovember 2024
First Multimodal Banquet: Exploring Innovative Technology for Commensality and Human-Food Interaction (CoFI2024)
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 690–693https://doi.org/10.1145/3678957.3685762Commensality, the act of eating together, offers a rich multisensory and social experience that technology can enhance. Dining involves interactions with food, where smells, colors, sounds, and textures contribute to a multisensory experience. The table ...
- demonstrationNovember 2024
Bespoke: Using LLM agents to generate just-in-time interfaces by reasoning about user intent
- Palash Nandy,
- Sigurdur Orn Adalgeirsson,
- Anoop K. Sinha,
- Tanya Kraljic,
- Mike Cleron,
- Lei Shi,
- Angad Singh,
- Ashish Chaudhary,
- Ashwin Ganti,
- Christopher A Melancon,
- Shudi Zhang,
- David Robishaw,
- Horia Ciurdar,
- Justin Secor,
- Kenneth Aleksander Robertsen,
- Kirsten Climer,
- Madison Le,
- Mathangi Venkatesan,
- Peggy Chi,
- Peixin Li,
- Peter F McDermott,
- Rachel Shim,
- Selcen Onsan,
- Shilp Vaishnav,
- Stephanie Guamán
ICMI Companion '24: Companion Proceedings of the 26th International Conference on Multimodal InteractionPages 78–81https://doi.org/10.1145/3686215.3688372Large language models (LLMs) have emerged as a powerful tool for creating personalized knowledge experiences for users, often serving as their own interface through text-based chatbots. The interpretation of user intent and generation of output occur ...
- short-paperOctober 2024
Challenges and Considerations for Accessibility Research Across Cultures and Regions
- Laleh Nourian,
- Yulia Goldenberg,
- Muhammad Adamu,
- Vikram Kamath Cannanure,
- Catherine Holloway,
- Neha Kumar,
- Katharina Reinecke,
- Garreth W. Tigwell
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 137, Pages 1–6https://doi.org/10.1145/3663548.3688552Postcolonial and decolonial computing examines how technology design and adoption can perpetuate subtle dimensions of coloniality, under-represent certain regions (e.g., the Global South, non-Western regions, Indigenous societies), and marginalize them. ...
- research-articleOctober 2024Honorable Mention
Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 304, Pages 1–27https://doi.org/10.1145/3677069Player Experience (PX) in video games is a multifaceted construct encompassing affective, perceived, and subjective dimensions. While extensively explored in Human-Computer Interaction (HCI) and games user research studies, the practical evaluation of PX,...
- research-articleOctober 2024
More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 72, Pages 1–18https://doi.org/10.1145/3679318.3685408More-than-human perspectives are gaining ground in human-computer interaction (HCI) research, but there is not yet any shared understanding in the community of what it entails. In this paper, we present the results from a scoping review on emerging more-...
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- extended-abstractOctober 2024
Intelligence as Agency
UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 65, Pages 1–3https://doi.org/10.1145/3672539.3695751In his 2009 AAAI article [10], Jonathan Grudin described AI and HCI as “two fields divided by a common focus”, noting how they “competed for intellectual and economic resources” (Fig. 1(a)). HCI is in its strongest position yet — with several senior HCI ...
- research-articleOctober 2024
Exploring the Impact of Conversational Style in Enhancing Recruitment Chatbot Interactions
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 51, Pages 1–14https://doi.org/10.1145/3679318.3685387This research examines the influence of conversational style formalities in recruitment chatbots on job seekers’ willingness to disclose sensitive or confidential information and the quality of their responses. This research was carried out through two ...
- extended-abstractOctober 2024
Live, remote, and disability-inclusive HCI research and practice: An exploratory workshop with representatives from Swedish Disability Rights Organisations
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 60, Pages 1–4https://doi.org/10.1145/3677045.3685505In this exploratory workshop, HCI researchers and practitioners and representatives from Disability Rights Organisations meet to learn from each other’s experiences of remote collaboration and communication in hybrid settings. The workshop will be a “...
- extended-abstractOctober 2024
HAID: Human-AI Interaction for Dementia Care
- Yong Ma,
- Yuchong Zhang,
- Di Fu,
- Mahya Jahanshahikhabisi,
- Andrii Matviienko,
- Miroslav Bachinski,
- Morten Fjeld,
- Danica Kragic
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 54, Pages 1–4https://doi.org/10.1145/3677045.3685469Caring for individuals living with dementia can be a challenging and emotionally taxing experience, especially for caregivers who are often spouses or partners. Many caregivers lack prior experience in providing care and would greatly benefit from ...
- abstractOctober 2024Honorable Mention
The Avatar Dressing Room - a VR environment for strengthening physical and psychological embodiment with avatars
SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User InteractionArticle No.: 53, Pages 1–3https://doi.org/10.1145/3677386.3688895With the rise of remote teams, there is an increasing need for effective ways to foster positive team dynamics and outcomes across distances. One tool created for enhancing team dynamics is the Six Hats method, which encourages team members to tackle ...
- Work in ProgressSeptember 2024
Short Assessment of Voice Assistants Scale (SAVAS): A Screening Instrument for Human-Technology Interaction Assessment
AutomotiveUI '24 Adjunct: Adjunct Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 99–104https://doi.org/10.1145/3641308.3685031The increasing prevalence of in-vehicle voice assistants (VA) requires efficient evaluation methods. Existing scales provide valuable insights into human-technology interaction. However, their individual application does not provide a holistic ...
- extended-abstractSeptember 2024
Exploring Trigger-Action Programs for Designing Self-Control Tools in Mobile Devices
MobileHCI '24 Adjunct: Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer InteractionArticle No.: 5, Pages 1–6https://doi.org/10.1145/3640471.3680237Individuals may spend three to five hours interacting with their smartphone screens daily. Many of them want to reduce their screen time but fail–despite the many digital wellbeing tools currently available. For example, digital self-control tools (DSCTs)...
- extended-abstractSeptember 2024
Reimagining the Design of Mobile Robotic Telepresence: Reflections from a Hybrid Design Workshop
TAS '24: Proceedings of the Second International Symposium on Trustworthy Autonomous SystemsArticle No.: 31, Pages 1–7https://doi.org/10.1145/3686038.3686055Mobile robotic telepresence systems have been around for more than a decade, promising to improve on traditional video conferencing by enabling remote movement, and more recently, providing autonomous features for navigation, yet their use in the real ...
- research-articleSeptember 2024
Understanding the Longitudinal Impact of a Chatbot to Facilitate a Virtual Community of Practice for Teachers in Rural Côte d’Ivoire
ACM Journal on Computing and Sustainable Societies (ACMJCSS), Volume 2, Issue 3Article No.: 37, Pages 1–37https://doi.org/10.1145/3675762Communities of practice can improve teachers’ professional development through informal in-person discussions among community members. However, infrastructural challenges pose difficulties in fostering in-person connections, particularly in rural ...
- ArticleSeptember 2024
A Case Study in XR Live Performance
AbstractThis paper discusses the design of a system for Extended Realities (XR) in live arts performances. XR, a broad concept and medium, enhances the capabilities of Virtual and Augmented Reality (VR/AR) by incorporating spatial audio and multiple ...
- research-articleSeptember 2024JUST ACCEPTED
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
- Karin Johansson,
- Raquel Robinson,
- Jon Back,
- Sarah Lynne Bowman,
- James Fey,
- Elena Marquez-Segura,
- Annika Waern,
- Katherine Isbister
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3689045Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the ...
- ArticleAugust 2024
Lessons Learned: A Usability Study of an Urban Data Platform for Citizens
Mobile Web and Intelligent Information SystemsPages 282–289https://doi.org/10.1007/978-3-031-68005-2_20AbstractThis research paper focuses on the development and implementation of Urban Data Platforms to enhance urban life in smart cities. The study emphasizes the importance of user-centered design and usability testing in creating effective and user-...
- research-articleJuly 2024
TypeFormer: transformers for mobile keystroke biometrics
- Giuseppe Stragapede,
- Paula Delgado-Santos,
- Ruben Tolosana,
- Ruben Vera-Rodriguez,
- Richard Guest,
- Aythami Morales
Neural Computing and Applications (NCAA), Volume 36, Issue 29Pages 18531–18545https://doi.org/10.1007/s00521-024-10140-2AbstractThe broad usage of mobile devices nowadays, the sensitiveness of the information contained in them, and the shortcomings of current mobile user authentication methods are calling for novel, secure, and unobtrusive solutions to verify the users’ ...
- research-articleJuly 2024
Teaching for More-than-human Perspectives in Design – A Pedagogical Pattern Mining Workshop
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 449–452https://doi.org/10.1145/3656156.3658390Why should we teach for more-than-human perspectives in design? With the rise of an increasing interest in various more-than-human perspectives in design research, it is time for the DIS community to consider how more-than-human perspectives can be ...
- ArticleJuly 2024
Exploring the Privacy Horizons: A Survey on HCI & HRI
Computational Science and Its Applications – ICCSA 2024 WorkshopsPages 113–125https://doi.org/10.1007/978-3-031-65318-6_8AbstractWith the constant evolution of technology and the rise of Human-Computer Interaction (HCI) and Human-Robot Interaction (HRI), Human-Technology Interaction (HTI) is becoming more important in everyday life, covering several routines closely linked ...