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- research-articleOctober 2024
Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality
- Lucas Joos,
- Uzay Durdu,
- Jonathan Wieland,
- Harald Reiterer,
- Daniel A. Keim,
- Johannes Fuchs,
- Maximilian T. Fischer
SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User InteractionOctober 2024, Article No.: 25, Pages 1–11https://doi.org/10.1145/3677386.3682102The visual analysis of networks is crucial for domain experts to understand their structure, investigate attributes, and formulate new hypotheses. Effective visual exploration relies heavily on interaction, particularly the selection of individual nodes. ...
- research-articleSeptember 2024
CoEdPilot: Recommending Code Edits with Learned Prior Edit Relevance, Project-wise Awareness, and Interactive Nature
ISSTA 2024: Proceedings of the 33rd ACM SIGSOFT International Symposium on Software Testing and AnalysisSeptember 2024, Pages 466–478https://doi.org/10.1145/3650212.3652142Recent years have seen the development of LLM-based code generation. Compared to generating code in a software project, incremental code edits are empirically observed to be more frequent. The emerging code editing approaches usually formulate the ...
- extended-abstractSeptember 2024
Demonstration of The Future of Text in XR: Year 1
HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social MediaSeptember 2024, Pages 316–317https://doi.org/10.1145/3648188.3677047This demonstration is derived from research currently being undertaken by an international team of scientists, artists, and digital humanities scholars about the future of text in XR. In its current stage of development, the project uses WebXR to access ...
- research-articleSeptember 2024
PilotAR: Streamlining Pilot Studies with OHMDs from Concept to Insight
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 8, Issue 3Article No.: 106, Pages 1–35https://doi.org/10.1145/3678576Pilot studies in HCI research serve as a cost-effective approach to validate potential ideas and identify impactful findings before extensive studies. Yet, the additional requirements of AR/MR, such as multi-view observations and increased multitasking, ...
- research-articleJuly 2024
reconFIGURE: Confronting Audiences with Digital Doppelgängers
- Florian Christoph Bruggisser,
- Chris Elvis Leisi,
- Pascal Lund-Jensen,
- Martin Fröhlich,
- Christopher Lloyd Salter
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 4Article No.: 52, Pages 1–10https://doi.org/10.1145/3664208This paper describes the artistic context, technical implementation, user study, evaluation and future work around reconFIGURE, a participatory installation exploring the transformation of human bodies through computational systems. The installation ...
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- research-articleJuly 2024
Interactive Invigoration: Volumetric Modeling of Trees with Strands
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 146, Pages 1–13https://doi.org/10.1145/3658206Generating realistic models of trees and plants is a complex problem because of the vast variety of shapes trees can form. Procedural modeling algorithms are popular for defining branching structures and steadily increasing their expressive power by ...
- research-articleJuly 2024
Robots for Distant Musicians
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 297–301https://doi.org/10.1145/3656156.3665433This paper presents Robots for Distant Musicians (RFDM), a project developed as part of a residency at the MICA Game Lab in Baltimore, Maryland in 2020-21. A set of musically responsive robots were built that could be accessed through existing online ...
- research-articleJuly 2024
Tracing as a Strategy for Orienting to Nonhuman Perspectives
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 1087–1100https://doi.org/10.1145/3643834.3661621Trends in designing with living organisms have focused mainly on leveraging the organisms qualities for interactivity and designing for care through a more-than-human design lens. As DIS gains interest in interactions with living organisms and more-than-...
- research-articleJuly 2024
Grand challenges in CyclingHCI
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 2577–2590https://doi.org/10.1145/3643834.3661550Cycling Human-Computer Interaction (CyclingHCI) refers to the study and design of user interfaces and interactions between bicycles and riders in the context of cycling-related experiences. To date, however, there has yet to be a structured agenda for ...
- ArticleJune 2024
Enhancing Human-Healing Environment Interaction Framework: Based on Two Applications
Distributed, Ambient and Pervasive InteractionsJun 2024, Pages 3–16https://doi.org/10.1007/978-3-031-60012-8_1AbstractThis study explores the evolving relationship between humans and healing environments, propelled by advances in spatial intelligent perception technology. From smart healthcare to home care, the medical field has witnessed substantial growth in ...
- research-articleJune 2024
Enhancing Interactive Assistive Solutions through 3D Simulation Characterization
Interacción '24: Proceedings of the XXIV International Conference on Human Computer InteractionJune 2024, Article No.: 18, Pages 1–4https://doi.org/10.1145/3657242.3658586In the field of assistive solutions, defining parameters involves a complexity that demands thorough consideration during their development. This study addresses the need to establish a clear standard for the design, construction, and validation of ...
- research-articleAugust 2024
Enhancing educational resources through augmented reality-based assessment materials: a comprehensive study
CompSysTech '24: Proceedings of the International Conference on Computer Systems and Technologies 2024June 2024, Pages 213–220https://doi.org/10.1145/3674912.3674927This research investigates the potential for enhancing the quality of educational materials utilized in the learning process by incorporating augmented reality (AR) technology into assessment materials. The characteristics of educational resources have ...
- short-paperAugust 2024
Exploring engagement dynamics between journalists and news consumers in Social XR
- Arno Verhofstadt,
- Iris Jennes,
- Wendy Van den Broeck,
- Natasja Van Buggenhout,
- Marie Hospital,
- Delphine Ramond,
- Alexandre Grosbois,
- Matej Praprotnik,
- Sabrina Povsic Stimec,
- Kaella Kolle
IMXw '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences WorkshopsJune 2024, Pages 105–110https://doi.org/10.1145/3672406.3672420In a fast-evolving news media landscape, journalists are exploring the potential of Extended Reality (XR) technologies to connect with their news consumers and to attract new audiences. Our research focuses how Social XR can contribute to establish ...
- posterJune 2024
A wearable-AR service for data-driven scenarios
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesJune 2024, Article No.: 81, Pages 1–3https://doi.org/10.1145/3656650.3656732Information Processing and Telecommunications Center, Universidad Politécnica de Madrid, [email protected] Wearable (headset-enabled) Augmented Reality has great potential to facilitate understanding and interaction with digital data-driven scenes. ...
- demonstrationMay 2024
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath
- Dominic Potts,
- Crescent Jicol,
- Christopher Clarke,
- Eamonn O'Neill,
- Isabel Sophie Fitton,
- Elizabeth Dark,
- Manoela Milena Oliveira Da Silva,
- Zoe Broad,
- Tarini Sehgal,
- Joseph Hartley,
- Jeremy Dalton,
- Michael J Proulx,
- Christof Lutteroth
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 411, Pages 1–5https://doi.org/10.1145/3613905.3648658The REal and Virtual Environments Augmentation Lab (REVEAL) at the University of Bath is an interdisciplinary research centre focusing on immersive technology. REVEAL investigates the fundamental principles, applications and interaction techniques of ...
- research-articleMay 2024
Comparing the Use and Usefulness of Four IoT Security Labels
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 827, Pages 1–31https://doi.org/10.1145/3613904.3642951There are currently multiple proposed security label designs for consumer products, with each prioritizing different security and privacy factors. These differences risk making product comparisons more confusing than informative. Standardized labels ...
- research-articleMay 2024
Input Visualization: Collecting and Modifying Data with Visual Representations
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 499, Pages 1–18https://doi.org/10.1145/3613904.3642808We examine input visualizations, visual representations that are designed to collect (and represent) new data rather than encode preexisting datasets. Information visualization is commonly used to reveal insights and stories within existing data. As a ...
- research-articleApril 2024
"This Chatbot Would Never...": Perceived Moral Agency of Mental Health Chatbots
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW1Article No.: 133, Pages 1–28https://doi.org/10.1145/3637410Despite repeated reports of socially inappropriate and dangerous chatbot behaviour, chatbots are increasingly used as mental health services in providing support for young people. In sensitive settings as such, the notion of perceived moral agency (PMA) ...
- research-articleApril 2024
Multi-Scenario and Multi-Task Aware Feature Interaction for Recommendation System
ACM Transactions on Knowledge Discovery from Data (TKDD), Volume 18, Issue 6Article No.: 142, Pages 1–20https://doi.org/10.1145/3651312Multi-scenario and multi-task recommendation can use various feedback behaviors of users in different scenarios to learn users’ preferences and then make recommendations, which has attracted attention. However, the existing work ignores feature ...
- research-articleAugust 2024
Gamified E-Quizzes and Interaction among Undergraduate Social Work Students in China during the COVID-19 Pandemic: Exploring the Mediating Role of Online Learning Self-Efficacy
ICETT '24: Proceedings of the 2024 10th International Conference on Education and Training TechnologiesApril 2024, Pages 22–27https://doi.org/10.1145/3661904.3661906The existing research has indicated a link between gamified e-quizzes and interaction, while less attention is paid to the issue of how gamified e-quizzes are associated with three types of interaction including learner-instructor interaction (LII), ...