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- research-articleSeptember 2024JUST ACCEPTED
Material Deconstructions of Time: Posthumanist Interventions Through Media Art
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3685267The topic of time and how it can be unpacked, deconstructed, and designed with is fundamental to HCI, but it is also extensively engaged within artistic practice. By analysing a selection of ten media artworks, all in different ways concerned with time ...
- extended-abstractOctober 2023
Plant Play
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayOctober 2023, Pages 228–230https://doi.org/10.1145/3573382.3616049Can plants play games? Considering what play might mean for “the more-than-human” can provide alternate perspective for what play means for ourselves as humans. It can also open a way for rethinking relations between ourselves and other entities that ...
- demonstrationApril 2023Honorable Mention
The Art of Privacy – A Theatrical Privacy Installation in Virtual Reality
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsApril 2023, Article No.: 473, Pages 1–5https://doi.org/10.1145/3544549.3583893In a digitized world, matters of (online) privacy become increasingly immanent in people’s lives. Paradoxically, while consumers claim they care about what happens to their personal data, they undertake little to protect it. Awareness is a crucial step ...
- abstractFebruary 2023
A Grain of: A Multimodal Representation of the City’s Ecology Through Material and Sound
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionFebruary 2023, Article No.: 55, Pages 1–4https://doi.org/10.1145/3569009.3576178“A Grain of” is an art installation made by the authors: a small cube (25 x 25 x 25cm) of custom-made matter, sitting on a plinth, emitting sound from within. Its underlying idea is to take a “grain” from a dense, contemporary urban space and translate ...
- extended-abstractOctober 2022
Wander: An AI-driven Chatbot to Visit the Future Earth
MM '22: Proceedings of the 30th ACM International Conference on MultimediaOctober 2022, Pages 7250–7251https://doi.org/10.1145/3503161.3549971This artwork presents an intelligent chatbot called Wander. This work used knowledge-based story generation to facilitate a narrative AI chatbot on daily communication platforms, producing interactive fiction with the most accessible natural language ...
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- extended-abstractOctober 2022
Meditation in Motion: Interactive Media Art Visualization Based on Ancient Tai Chi Chuan
MM '22: Proceedings of the 30th ACM International Conference on MultimediaOctober 2022, Pages 7241–7242https://doi.org/10.1145/3503161.3549967Tai Chi is an essential concept of Chinese philosophy which refers to the universe's most primitive state of order. Tai Chi Chuan is a martial art and meditative practice that incorporates the Tai Chi philosophy. With the advent of the digital media age,...
- research-articleNovember 2021
Playful Engagement for Public Spaces: A Case Study on a Mall Escalator
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue ISSArticle No.: 498, Pages 1–19https://doi.org/10.1145/3488543Designing embodied playfulness has been explored as a method for problem-solving. However, when thinking about deploying such an approach in public space activities, we often face many limitations regarding safety and ambiance, especially for bodily ...
- extended-abstractMay 2021
Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 157, Pages 1–3https://doi.org/10.1145/3411763.3450399Over the past several years artificial intelligence (AI) techniques have gained a considerable presence in immersive media. From assistance with real-time digital production to emerging novel forms of creative expression, applications of AI are becoming ...
- extended-abstractMay 2021
Catch Me If You Can: Designing a Disobedient Object to Protest Against GSM Surveillance
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 32, Pages 1–7https://doi.org/10.1145/3411763.3450363In this article, I discuss the process of designing an object to protest against a specific surveillance device: the IMSI catcher, a controversial object used to monitor GSM networks. Being widely used in protests, I develop a tactical approach based on ...
- abstractOctober 2020
Portraits of No One: An Internet Artwork
MM '20: Proceedings of the 28th ACM International Conference on MultimediaOctober 2020, Pages 4392–4393https://doi.org/10.1145/3394171.3416337Portraits of No One is an internet artwork that generates and displays artificial photo-realistic portraits of human faces. This artwork assumes the form of a web page that synthesises new portraits by automatically recombining the facial features of ...
- abstractApril 2020
SONŌ
HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020, Page 639https://doi.org/10.1145/3371382.3378399In the course of the past ten years, soft robotics has become a growing field of research. This video presents SONŌ, a soft robot that features real-time sound generation based on FM synthesis in accordance with its movements. The system was constructed ...
- abstractApril 2020
Augmenting Soft Robotics with Sound
HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020, Pages 133–135https://doi.org/10.1145/3371382.3378328During the past decade soft robotics has emerged as a growing field of research. In this paper we present exploratory research on sound design for soft robotics with potential applications within the human-robot interaction domain. We conducted an ...
- posterJuly 2019
MagicPAPER: tabletop interactive projection device based on tangible interaction
SIGGRAPH '19: ACM SIGGRAPH 2019 PostersJuly 2019, Article No.: 58, Pages 1–2https://doi.org/10.1145/3306214.3338575This study proposes a tabletop projection device that can be implemented by combining physical objects with interactive projections. Users can interact on kraft papers using daily tools, such as marker pens, toothbrushes, colored blocks, and square ...
- extended-abstractNovember 2018
On the Way: A Screens Collective Project on the Infrastructural Affects of Waiting in Urban Transit
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferenceNovember 2018, Pages 152–157https://doi.org/10.1145/3284389.3303993On the Way is a street-level urban media art project that locates a geography of waiting in the strengths derived from witnessing the hitherto unmapped places, sensations, temporalities, and experiences that sustain us in our daily commutes. Conceived of ...
- research-articleOctober 2018
The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsOctober 2018, Pages 285–294https://doi.org/10.1145/3270316.3272052This paper offers a design rationale from a playful, participatory installation called "The Storytelling Machine". The Storytelling Machine curated and delivered a collective story that was generated from crowd-sourced content. The machine transformed an ...
- posterAugust 2018
Interactive projection mappings in a Japanese traditional house
- Shinji Mizuno,
- Yuka Oba,
- Nao Kotani,
- Yoichi Shinchi,
- Kenji Funahashi,
- Shinya Oguri,
- Koji Oguri,
- Takami Yasuda
SIGGRAPH '18: ACM SIGGRAPH 2018 PostersAugust 2018, Article No.: 11, Pages 1–2https://doi.org/10.1145/3230744.3230800We introduce interactive projection mappings in a traditional Japanese house. In Japanese traditional houses, sliding doors / windows called shoji are often used. The shoji is a panel stuck with paper on the frame of the tree, and it can be used as a ...
- research-articleJuly 2018
The scale of immersion: different audio-visual experiences exemplified by the 360° video secret detours
EVA '18: Proceedings of the Conference on Electronic Visualisation and the ArtsJuly 2018, Pages 236–243https://doi.org/10.14236/ewic/EVA2018.45Since the use of video became popular in the last five decades, the quality of the recorded images improved constantly, while broadcasting techniques thus advanced concurrently. From Omnimax to mobile screens, if panoramic, vertical or spherical, the ...
- research-articleJuly 2018
It starts with the artist: solutions for a sustainable media arts practice
EVA '18: Proceedings of the Conference on Electronic Visualisation and the ArtsJuly 2018, Pages 188–192https://doi.org/10.14236/ewic/EVA2018.36Much has already been written about how to conserve media artworks after they have been created. However conservation is one part of a larger sustainable question for contemporary media artists. This paper focuses on socially conscious art and practical ...
- research-articleJuly 2018
Senster 2.0: cultural context of media art curatorship
EVA '18: Proceedings of the Conference on Electronic Visualisation and the ArtsJuly 2018, Pages 64–69https://doi.org/10.14236/ewic/EVA2018.12In the following paper, I would like to explore what kind of knowledge and skills underpin an array of practices emerging during realisation of a media art museum project. Referring to a specific case study I argue that media art projects have potential ...
- abstractNovember 2017
The simple formula: the augmented virtuality installation work for "breaking glass"
SA '17: SIGGRAPH Asia 2017 VR ShowcaseNovember 2017, Article No.: 14, Pages 1–2https://doi.org/10.1145/3139468.3139483The scenes of breaking glass are often seen in movies, games, music PV and so on[Mediocre 2014; Mission Impossible 2011; Ringo 1999] (Fig. 1). This is an attractive scene that gives audiences the impact of destruction with delicate visual effects, such ...