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Reflects downloads up to 13 Sep 2024Bibliometrics
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SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1)
Pages 3–12

Recent advances in hardware and software technologies for computer games have proved to be more than capable of delivering quite detailed virtual environments on PC platforms and gaming consoles for so-called "serious" applications, at a fraction of the ...

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The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity
Pages 13–25

This paper addresses the integration of artificial life simulations with interactive games-based technologies and describes how the results are being exploited not only for scientific visualisation and education, but also for fundamental research into ...

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Effects of perspective elevation and environmental geometry on representation of a virtual room space
Pages 27–35

The present study investigated how perspective elevation and room geometry influenced mental representation of spatial layout in virtual rooms. One virtual rectangular and one virtual cylindrical room were constructed. Subjects observed the spatial ...

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User experimentation: an evaluation of velocity control techniques in immersive virtual environments
Pages 41–50

While many of the existing velocity control techniques are well designed, the techniques are often application-specific, making it difficult to compare their effectiveness. In this paper, we evaluate five known velocity control techniques using the same ...

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GLSV: Graphics library stereo vision for OpenGL
Pages 51–57

This work proposes the development of an auxiliary library for use with OpenGL, to facilitate the creation of graphic applications incorporating stereoscopic representation. This library, christened graphics library stereo vision (GLSV), is designed to ...

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Beyond the visuals: tactile augmentation and sensory enhancement in an arthroscopy simulator
Pages 59–68

This paper considers tactile augmentation, the addition of a physical object within a virtual environment (VE) to provide haptic feedback. The resulting mixed reality environment is limited in terms of the ease with which changes can be made to the ...

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