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- research-articleSeptember 2024
Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training
- Marjorie Zielke,
- Djakhangir Zakhidov,
- Erik DeFries,
- Malavika Prasad Shringarpure,
- Rudy Avila,
- Jacob Keul,
- Dean CarpenterTurner,
- Stacy Hargrove,
- Sabrina Bateman,
- Christopher Young
AbstractThis study examines the implementation and effectiveness of Virtual Reality (VR) into employee communication training for Texas Department of Transportation employees. The study also explores the impact of iterative, in situ research-based design ...
- research-articleAugust 2024
Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
AbstractAdvanced product presentation methods can enhance the product evaluation experience both during the design process and online shopping, as static images often fail to convey essential product details. Virtual Reality (VR) technologies hold great ...
- research-articleAugust 2024
The use of CNNs in VR/AR/MR/XR: a systematic literature review
AbstractThis study offers a systematic literature review on the application of Convolutional Neural Networks in Virtual Reality, Augmented Reality, Mixed Reality, and Extended Reality technologies. We categorise these applications into three primary ...
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- research-articleAugust 2024
Phone-based virtual exploration of green space increases positive affect in students with test anxiety: a pre-post experimental study with qualitative insights
AbstractNature confers a host of benefits including recovering from stress, replenishing attentional resources, improving mood, and decreasing negative thinking. Virtual nature, i.e. exposure to natural environments through technological means, has proven ...
- research-articleAugust 2024
Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective
AbstractVirtual reality (VR) games have become a popular method to preserve and transmit intangible cultural heritage in recent years. However, empirical studies pertaining to motivations behind the continuance intention to play VR games featuring ...
- research-articleAugust 2024
A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application
AbstractAdvances in digital factory technologies are offering great potential to innovate higher education, by enabling innovative learning approaches based on virtual laboratories that increase the involvement of students while delivering realistic ...
- correctionAugust 2024
- research-articleAugust 2024
A comparison of balance between real and virtual environments: differences, role of visual cues and full-body avatars, a quasi-experimental clinical study
AbstractVirtual rehabilitation using Virtual Reality (VR) technology is a promising novel approach to rehabilitation. However, postural responses in VR differ significantly from real life. The introduction of an avatar or visual cues in VR could help ...
- research-articleAugust 2024
Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data
AbstractAlthough Augmented Reality (AR) has been extensively studied in supporting Immersive Analytics (IA), there are still many challenges in visualising and interacting with big and complex datasets. To deal with these datasets, most AR applications ...
- research-articleAugust 2024
Temporally enhanced graph convolutional network for hand tracking from an egocentric camera
AbstractWe propose a robust 3D hand tracking system in various hand action environments, including hand-object interaction, which utilizes a single color image and a previous pose prediction as input. We observe that existing methods deterministically ...
- research-articleJuly 2024
Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles
AbstractProduct shape evaluation is an important part of new product development. In the shape design stage, design schemes are often presented through visual images. The presentation of visual images causes evaluators to form different cognitive ...
- research-articleJune 2024
Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology
AbstractVeterinary parasitology is study of parasitic diseases, treatment and prevention. It is a major component of animal health courses due to impacts parasites have on production and companion animals. Extant tertiary education in parasitology ...
- research-articleMay 2024
Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content
- Justin Mittelstaedt,
- Gerrit Huelmann,
- Claudia Marggraf-Micheel,
- Alexander Schiller,
- Carsten Seehof,
- Dirk Stelling
AbstractUsing VR in the airplane cabin is appealing, primarily because of the enhanced entertainment value, increased privacy, and improved recreational opportunities provided by higher levels of immersion. However, VR applications in aircrafts contain ...
- research-articleApril 2024
The geometry of the vergence-accommodation conflict in mixed reality systems
- Xiaoye Michael Wang,
- Daniel Southwick,
- Ian Robinson,
- Michael Nitsche,
- Gabby Resch,
- Ali Mazalek,
- Timothy N. Welsh
AbstractMixed reality technologies, such as virtual (VR) and augmented (AR) reality, present promising opportunities to advance education and professional training due to their adaptability to diverse contexts. Distortions in the perceived distance in ...
- research-articleOctober 2023
Constructing hermeneutical relations: a postphenomenological inquiry into immersive VR memory palaces
Virtual Reality (VIRT), Volume 27, Issue 4Dec 2023, Pages 3239–3258https://doi.org/10.1007/s10055-023-00868-yAbstractWhile VR adaptations of the mnemonic Method of Loci (or the ‘Memory Palace’ technique) show promising results in increasing mnemonic capabilities, little to no research has explored the use and integration of Virtual Memory Palaces over time in a ...
- research-articleOctober 2023
User behavior modeling for AR personalized recommendations in spatial transitions
Virtual Reality (VIRT), Volume 27, Issue 4Dec 2023, Pages 3033–3050https://doi.org/10.1007/s10055-023-00852-6AbstractThere have been studies on personalized augmented reality (AR) systems taking users’ contexts and histories into account. However, there is insufficient research on incorporating real-time user behavior and interactions into the personalized ...
- research-articleOctober 2023
An innovative mixed reality approach for maxillofacial osteotomies and repositioning
Virtual Reality (VIRT), Volume 27, Issue 4Dec 2023, Pages 3221–3237https://doi.org/10.1007/s10055-023-00867-zAbstractCraniomaxillofacial surgeries are performed using custom-made physical cutting guides and resin dental splints that present several drawbacks (e.g. time and cost required for their design and production). The literature commonly provides augmented/...