Wild Ride Paradise
A downloadable game for Windows and macOS
Wild Ride Paradise is an exploration driving game where you can't accelerate or decelerate. Deal with it.
Each run is a few minutes long and you'll have to focus on specific achievements if you want to Achieve 'Em All.
Inspirations: Outer Wilds + Achievement Unlocked + Cruis'n USA + Goat Simulator + Crazy Taxi + THPS3.
Controls:
Just drive. You can't slow down. You can turn left or right with A/D or a joystick like a True Gamer.
Press C to toggle the retro graphics filter. There's a way to do it with a controller, too. Click all the buttons and figure it out!
Programming, Design - Eric Guadara
Design, UI, Animations - Ted Agriogianis - https://tedagriogianis.itch.io/
Special thanks - Sean Brady, Alex Nicoletta, Anthony Russo
P.S. I worked on this game on and off for about two years. To some people, it's the best looking game I've ever made. To others, they just want a drift button. Ask me about why I took it out.
I had the idea for this game at a red light and I called up Anthony and we talked about it. Then Sean and Alex and Ted and I talked and came up with some wild ass quests. So thanks to you fellas who helped with suggestions, ideation, UI/animal Animations, etc.
This game is "shipping" straight to Abandonware status with 73 quests. I have about a hundred more I was going to put into it but it doesn't matter; none of this matters. There was a cosmetics system in the works, alternative maps, a day/night cycle, and even more Famous Game Fauxpas-related questlines.
It was really fun to work on but it is time to move on. If it gives you any pleasure as you play it, consider donating. I'll use the money to pay for boardgames, which I've gotten _really into_ these last few years.
Status | Canceled |
Platforms | Windows, macOS |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Eric Guadara |
Genre | Adventure, Puzzle |
Tags | achievement, Comedy, Driving, Exploration, Singleplayer, Unity, unlock |
Download
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Comments
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Pretty polished and a nice damn concept, shame we'll never see it, thank you Eric for making it.