Overview:

Lost Phoenix is an indie action film directed and produced by James Couche
Download the .gbc rom file here!

Story:

In a world paralyzed by pandemic and unrest, a dark plot is being set into motion. A terrorist group known as the Absolvers, lead by the evil TALBOTT, are plotting to throw the city into chaos.

The only ones who can stop them are a sword-wielding amnesiac named Isaac and a gun-toting femme fatale named Layla. Together, they must fight their way across the city to stop the Absolvers and resolve their own personal conflicts with the group.

Controls: 
KeyboardConsole
MovementWASD, Arrow Keys
Directional Buttons
Jumping [Wall Jump]
K, X, Spacebar
A Button
Sword Slash [Hold Up for upwards slash]
J, Z
B Button
ShootingJ, ZB Button
Switching CharactersL, Shift Key
Select Button
Pausing the Game
Enter Key
Start Button
Licensing:

This project shall not exist nor be related to any non-fungible tokens ("NFT") or blockchain-related projects.

Credits:
  • Art and Code: Elvies
  • 8 Bit Music: Mat Hein
  • SFX: Coffee Bat
  • Game Engine: GB Studio 3.2 by Chris Maltby
  • Produced by Gunsavior Games


StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorElvies
GenrePlatformer, Action
Tags8-Bit, castlevania, Game Boy, Game Boy ROM, gb-studio, made-with-gb-studio, Pixel Art

Comments

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(1 edit)

I like the movement and graphics but the game let me down.

The game is too easy until level 4 and then it became a slog. Not only is it too easy to get instakilled by being knocked onto the road but the hitboxes are bugged out. There's not enough room to maneuver and the enemy don't happen until the screen scrolls.

I don't like how Layla's bullets have such a short travel distance. I thought you couldn't shoot the first couple bosses. Also, bats are way to hard to shoot and much easier to attack melee.

I didn't want to restart after losing all my continues, which I feel is something which should be altered. Just let me have infinite lives.

(1 edit)

It's a great game, though missing a tutorial.

The slashing should be bigger so that the player stop getting hit.

The world fell to cramped, and I keep getting hit on the walls.

The bosses should have an extra attack, and even randomess so the player won't always just do the same thing over and over again.

And also check points.

I hope this could help you make a better game, good luck!

This is really fun. The multiple playable characters are great.  Wall jumping is smooth. The sprites and backgrounds look amazing. Both retro and contemporary.  Well made. The waterfalls that overlap the player, and some of the backgrounds are sweet.