Modern Combat 5: Blackout: Difference between revisions
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The multiplayer of Modern Combat 5 is the same as most FPS multiplayers, mainly basing gameplay off PvP matches. The weapons carry over from campaign (unlike in Modern Combat 4).The game features 6 different maps (4 based off locations from the campaign and two returning from previous Modern Combat games). Players can also form "squads", a feature new to the Modern Combat series. |
The multiplayer of Modern Combat 5 is the same as most FPS multiplayers, mainly basing gameplay off PvP matches. The weapons carry over from campaign (unlike in Modern Combat 4).The game features 6 different maps (4 based off locations from the campaign and two returning from previous Modern Combat games). Players can also form "squads", a feature new to the Modern Combat series. |
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Currently there are 5 modes: Death match, Team Death match, VIP, Capture the Flag and as of the March 2015 update, Capture the Zone. The different maps include "Canals", set in Venice, "Construction Site", set |
Currently there are 5 modes: Death match, Team Death match, VIP, Capture the Flag and as of the March 2015 update, Capture the Zone. The different maps include "Canals", set in Venice, "Construction Site", set on a construction site, "Streets", based on a market place in Japan, "Overtime", set indoors at an office block (a map imported from [[Modern Combat 4: Zero Hour]]), "Scramble", set in a military storage/hangar type of setting, and "Rooftops", the smallest map based on a large square room surrounded by corridors. Each battle lasts for 7 minutes, and any mode can be played on any map. |
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'''Death Match''': Each man for himself. The person with the highest amount kills wins. |
'''Death Match''': Each man for himself. The person with the highest amount kills wins. |
Revision as of 15:30, 21 April 2015
This article needs additional citations for verification. (August 2014) |
Modern Combat 5: Blackout | |
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Developer(s) | Gameloft Bucharest |
Publisher(s) | Gameloft |
Series | Modern Combat |
Engine | In-house engine |
Platform(s) | |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Modern Combat 5: Blackout is a Template:Vgy first-person shooter developed by Gameloft Bucharest and published by Gameloft. It is the fifth installment of the Modern Combat series. It was released on July 24, 2014 for the iOS, Android, Windows Phone 8 and Windows 8.1. It is the first game in the Modern Combat series to go completely Free-To-Play, a feature added in a new update.
Gameplay
The basic gameplay in Blackout is similar to the 4 previous games in the series. The player can crouch, sprint, throw grenades, aim, reload their weapons, leap to obstacles, knife enemies, change and pick up weapons. A new key feature to Modern Combat 5 is the ability to pick a soldier class ranging from assault, heavy, sniper and recon (each of which has its own different perks and weapons). The game has graphical improvement over its predecessor. The campaign focuses on Phoenix (a minor character in Modern Combat 4) trying to hunt down Saunders (a supporting character in Modern Combat 4). Each mission is about 5 minutes long, noticeably shorter than previous entries in the series. As you play in a certain class and acquire a "weapon score", you unlock new guns and attachments to use in both the campaign and multiplayer. Modern Combat 5 is the first Modern Combat game to require a constant internet connection to play (an internet connection is required for the campaign as well as multiplayer).
Multiplayer
The multiplayer of Modern Combat 5 is the same as most FPS multiplayers, mainly basing gameplay off PvP matches. The weapons carry over from campaign (unlike in Modern Combat 4).The game features 6 different maps (4 based off locations from the campaign and two returning from previous Modern Combat games). Players can also form "squads", a feature new to the Modern Combat series.
Currently there are 5 modes: Death match, Team Death match, VIP, Capture the Flag and as of the March 2015 update, Capture the Zone. The different maps include "Canals", set in Venice, "Construction Site", set on a construction site, "Streets", based on a market place in Japan, "Overtime", set indoors at an office block (a map imported from Modern Combat 4: Zero Hour), "Scramble", set in a military storage/hangar type of setting, and "Rooftops", the smallest map based on a large square room surrounded by corridors. Each battle lasts for 7 minutes, and any mode can be played on any map.
Death Match: Each man for himself. The person with the highest amount kills wins.
Team Death Match: A game mode in which two teams face each other and try get as many enemy kills as possible.
VIP: Two teams face each other and try get as many possible kills as possible, however one person is marked as a "VIP" and gain extra points for their team for killing someone in the enemy team, or give out extra points to the enemy when killed. When they are killed a new person on their team gets assigned VIP, until they are killed.
Capture the Flag: One of the more popular modes, two teams compete against each other to capture the enemy flag that is on the opposite of the map. To score, a team needs to run the captured flag through their own.
Capture the zone: Two teams compete for control over three zones. A zone can be captured by standing in it for 10 seconds. The time each team has control over a zone adds up and converts to points, the team with the most points winning.
Reception
Aggregator | Score |
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GameRankings | 81.10%[1] |
Metacritic | 79/100[2] |
The game was met with mostly positive reviews from critics. The iOS version holds aggregate scores of 79 out of 100 on Metacritic, based on 17 reviews, and 81.10% on GameRankings, based on nine reviews. Reviewers praised the game's graphics, visuals, sound, realistic grenade explosions but criticizing the slow-paced gameplay and some lag.
References
- ^ "Modern Combat 5: Blackout". GameRankings. Retrieved August 2, 2014.
- ^ "Modern Combat 5: Blackout". Metacritic. Retrieved August 2, 2014.