Talk:X3D
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Octaga/X3DSite
[edit]octaga.com and x3dsite.com site were 404 when i checked
What means "fully supported" in the sentence: "Flux Studio (see also Flux (software)) Free authoring tool (modeling, animating, scripting) for creating X3D content - fully supported" ?
Flux Player 2.0 and Flux Studio 2.0 final released
[edit]Wikipedia article: Flux (software)
Look here: http://www.mediamachines.com/
Flux Player 2.0 and Flux Studio 2.0 are no longer beta and are now released in final version, that is freely downloadable for personal and academic use.
Tony Parisi is main developer of Labyrinth, WorldView and Flux. WorldView is by default available on Windows 2000 and Office 2000 CD's. That fact confirms Microsoft's promoting Tony Parisi's VRML/X3D line of software by default, making it factual standard for VRML/X3D, as Internet Explorer is factual standard for HTML. For reference look here: http://www.hoise.com/primeur/06/articles/monthly/AE-PR-10-06-9.html
Flux Studio imports and exports VRML and X3D successfully.—The preceding unsigned comment was added by 83.19.52.107 (talk) 11:22, 5 March 2007 (UTC).
- Flux site is now here: http://mediamachines.wordpress.com/flux-player-and-flux-studio/ and provides Flux 2.1 final, including all earlier versions. 91.94.97.216 (talk) 15:47, 10 September 2008 (UTC)
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So i will remove most of the many links here present. ALoopingIcon 08:53, 6 July 2007 (UTC)
- I agree that the article needs more content, yet all the links seem highly relevant and provide the missing information, and it is structured much like the VRML article. Until there is more actual content, I'd refrain from killing too many links.Nazlfrag 14:36, 19 September 2007 (UTC)
- After adding replacement link directory such as X3D I removed all these unneeded links from article, because they are accessible from this Open Directory Project replacement. Wikinger (talk) 16:17, 11 December 2007 (UTC)
- Nicely done, it was a mess really. Nazlfrag (talk) 16:23, 18 January 2010 (UTC)
- After adding replacement link directory such as X3D I removed all these unneeded links from article, because they are accessible from this Open Directory Project replacement. Wikinger (talk) 16:17, 11 December 2007 (UTC)
Example code
[edit]Please add a sample example code kind of like "hello world". -- Frap (talk) 22:34, 15 March 2008 (UTC)
- I already added such code. 79.162.11.22 (talk) 18:58, 15 August 2008 (UTC)
- I've added the HelloWorld.x3d example, hope that is OK. Don (talk) 21:53, 11 October 2008 (UTC)
- HelloWorld examples were replaced by external links because their example code is updated very often. 79.191.238.141 (talk) 09:24, 9 June 2009 (UTC)
- I've added the HelloWorld.x3d example, hope that is OK. Don (talk) 21:53, 11 October 2008 (UTC)
Explanation
[edit]The example/sample code needs to have an explanation to at least state what it does, and possibly also explains line-by-line how it does it. —DIV (137.111.13.4 (talk) 03:28, 7 July 2020 (UTC))
Open Directory Project Links
[edit]The DMOZ search template, and by implication all DMOZ search links, is being considered for deletion because it violates WP:ELNO #9. Anyone interested in discussing the fate of Open Directory Project (DMOZ) search links is invited to join the discussion at Wikipedia:Templates for deletion#Template:Dmoz2. Qazin (talk) 05:57, 8 November 2008 (UTC)
Alternatives
[edit]Unity3D isn't an alternative to X3D. ColinKinloch (talk) 21:18, 9 September 2013 (UTC)
How is O3D an alternative to X3D, the former being an API and the latter and file format? —Preceding unsigned comment added by 82.41.8.82 (talk) 09:57, 17 August 2009 (UTC)
WebGL isn't so much an alternative as it is a display technology -- as the article above notes, WebGL can even be used to display X3D via that X3DOM thing. As such, I've removed it from the alternatives section. freakified (talk) 00:10, 15 December 2010 (UTC)
Edit request from 129.6.162.93, 27 October 2010
[edit]{{edit semi-protected}}
Please delete the section "Example documents of X3DV code" and its two links.
While an X3DV file is a valid X3D file, the syntax of X3DV files (known as Classic VRML) is actually just a VRML file with an X3D header. The syntax looks nothing like an X3D file. I think it is confusing to the reader that there are two different syntaxes, one that looks like X3D and the other that looks like VRML. I'm not making a judgment about X3D vs. X3DV files, just the inclusion of X3DV files as examples on this page. Only X3D examples should be included.
129.6.162.93 (talk) 15:36, 27 October 2010 (UTC)
- Not done: X3DV does not have its own article, so t seems the examples are on this related page. To me, this seems like an appropreiate place for X3DV examples. Thanks, Stickee (talk) 23:32, 29 October 2010 (UTC)
- X3DV does not need its own article. X3DV is just a way to have backwards compatibility with VRML, but essentially an X3DV file IS a VRML file with the only difference being the header lines. As a compromise, I think X3DV should be mentioned in the article, but the examples are still not necessary and potentially confusing because they don't look like X3D files at all. Here is a link to the the specs for X3DV files and ClassicVRML [1] This reference at the very bottom indicates that ClassicVRML is the same as VRML 2.0 [2] .x3dv is mentioned in the box at the top of the page. I would change the order so that .x3d is first as this is the primary file type and extension. 129.6.162.93 (talk) 13:30, 1 November 2010 (UTC)
- OK, I've removed the examples section for X3DV and changed the order of file extensions in the infobox. Is that OK with you? Thanks, Stickee (talk) 22:56, 2 November 2010 (UTC)
- X3DV does not need its own article. X3DV is just a way to have backwards compatibility with VRML, but essentially an X3DV file IS a VRML file with the only difference being the header lines. As a compromise, I think X3DV should be mentioned in the article, but the examples are still not necessary and potentially confusing because they don't look like X3D files at all. Here is a link to the the specs for X3DV files and ClassicVRML [1] This reference at the very bottom indicates that ClassicVRML is the same as VRML 2.0 [2] .x3dv is mentioned in the box at the top of the page. I would change the order so that .x3d is first as this is the primary file type and extension. 129.6.162.93 (talk) 13:30, 1 November 2010 (UTC)
Dead links
[edit]The external links to the NIST logo and VRML and X3D Plugin Detector are dead. Please delete them. 69.138.64.243 (talk) 03:57, 1 May 2014 (UTC)
The three links to NIST content on cic.nist.gov are still dead. Please delete them. (NIST logo, VRML and X3D Plugin Detector, X3DOM example). 2601:141:C101:239E:6993:3A54:37CB:237A (talk) 02:52, 18 August 2015 (UTC)
Article locked for editing for four years?!
[edit]Isn't that overkill? 86.179.191.90 (talk) 19:33, 16 February 2015 (UTC)
- It's semi-protected, which means unregistered users and users with unconfirmed accounts can't edit it. It's usually just a prevention measure for articles prone to not-very-good edits. I could edit it if I signed in, and anyone who is willing to help out elsewhere would also be able to edit this within a few days of signing up (technically the last reached of 4 days or 10 edits). I do question the 4 years without much on the talk page, though. — Preceding unsigned comment added by 83.7.164.145 (talk) 18:56, 26 April 2020 (UTC)
- It might indeed be overkill (it certainly made me raise my eyebrows), although it's better than the common recent alternative that involves widespread — indiscriminant, disproportionate & ineffective — blocking of wide ranges of IP addresses for many months on end.
- By the way, as the original comment was made in 2015, should that now say
- Article locked for editing for nine years?!
- —DIV (137.111.13.4 (talk) 03:32, 7 July 2020 (UTC))
External links modified
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Ten years of CyberTown, eight years of semi-protection
[edit]The word CyberTown (in section VRML § Emergence, popularity, and rival technical upgrade) should be linked to its wikipedia page CyberTown, as the article is very interesting, and also would give readers a better idea of VRML's usage.
I would boldly edit the page myself, but this article has been semi-protected for eight years!! Looking at the protection log for the page, it seems the semi-protection was intended as a temporary stopgap to deal with sock-puppetry, not as a result of some inherent "attractiveness" of this page for vandals...
Anyway, it doesn't really matter, this message will be ignored, and eventually (hopefully) this page will be unlocked out of sheer chance. Ah well.
- Edit done. You could have used an {{Edit semi-protected}} template to request the edit to be done. — Preceding unsigned comment added by 2A01:E0A:321:C060:D63D:7EFF:FE6D:BBBF (talk) 16:06, 22 January 2021 (UTC)
X3D = Extensible 3D
[edit]We should write out acronymns on first use. Npolys (talk) 01:01, 21 March 2023 (UTC)
- Also
- the Standardization section needs some updates according to
- https://www.web3d.org/standards Npolys (talk) 01:05, 21 March 2023 (UTC)
Removing semi-protection of the X3D page
[edit]I am a Board member of the Web3D Consortium, maintainer of X3D. I am now not able to submit edits because I have not yet received auto-confirmed status on my account. Who is able to remove the semi-protection status of this page, or is semi-protection still necessary, and why?
Vince Marchetti Vmarchetti (talk) 13:04, 22 March 2023 (UTC)
requested edit to expand acronym
[edit]This edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
In first paragraph change "X3D is a royalty-free" to "X3D (Extensible 3D) is a royalty-free" Vmarchetti (talk) 15:56, 22 March 2023 (UTC)
- Done ■ ∃ Madeline ⇔ ∃ Part of me ; 15:47, 23 March 2023 (UTC)
Notification: rewrite efforts in progress
[edit]Individuals in the X3D Working Group are considering a number of editorial improvements to this page. This includes Web3D Consortium members (primarily) and also community participants.
Our intent is not to remove important information or break any valid content, but rather to coherently add a sizable number of improvements that are now available as part of X3D 4.0 and HAnim 2.0 specifications. We have identified several sections that contain outdated or perhaps irrelevant information, which we will group and consider carefully as part of a "historic" section perhaps.
Feedback welcome. We are perhaps a week away from applying revisions [3].