you can very easily break the game, in about three in game days I ended up turning the left side of the game screen into a green and brow smear with the number of goblins wandering in and out of the kitchen, a fun concept but needs a bit more work or a rework
Cool game, the only real problem is that the game goes exponential really quick and there's no way to buy thousands of upgrades at a time.
Could definitely use a patch that tones down the laser-fast growth that happens after a few upgrades, or maybe allow the player to hold Z down to rapidly buy an upgrade. (Or both.)
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very fun game, needs a more polished sequel :3
somehow managed to go beyond 9999 goblins
Okay, that's actually impressive to me. That's actually the only resource I didn't hard cap because I assumed nobody would bother.
well it didnt let me buy more than 9999 during the feeding, but once i got the upgrades past 10k i could just continue as normal
Interesting. This seems like something worth skimming over in the code. Just for fun, of course.
you can very easily break the game, in about three in game days I ended up turning the left side of the game screen into a green and brow smear with the number of goblins wandering in and out of the kitchen, a fun concept but needs a bit more work or a rework
I think more size levels/stages would be nice.
i agree
Cool game, the only real problem is that the game goes exponential really quick and there's no way to buy thousands of upgrades at a time.
Could definitely use a patch that tones down the laser-fast growth that happens after a few upgrades, or maybe allow the player to hold Z down to rapidly buy an upgrade.
(Or both.)