French game dev using Unity. I write code in C# and draw my own assets.
Dragon Meal Express is the fully fleshed version of my jam entry The Dragon Keeper is Late. You can play it now on Google Play: https://bit.ly/dragonmealexpress
What's new? Better animations, overhauled score system and tutorial, difficulty curve adjustments, revamped UI and addition of 7 game modes (+ it's on mobile).
I went from a pointlessly complicated game which ranked badly, InDice, to a very short but focused narrative top-down action game, Too many souls in this cavern, which ranked 74th out of 1059 contestants.
Takeaways? Think first about the player and in which context they're going to play your game. It'll bring out core features and priorities. You can then adjust scope as needed. The shorter the project, the easiest it is to identify priorities!
(+ design by subtraction but that's a whole other topic)