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Why the hell is there no Save Point before the final missions in Phantom Liberty??? (Spoilers)

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I am so confused as to why I cant find any post anywhere regarding this.

In the main game, there is a point where you have to make a choice, and if at the end you arent contempt with that choice, it saves there so that you may choose differently.

Sadly, this is not the case for Phantom Liberty. There should be a save before the Firestarter mission, since this is where your decisions start. How is this not the case??? Im seriously baffled.

I decided to side with Songbird, because fuck the FIA and especially the NUSA, just seemed like the lesser evil. So I massacre the whole space station, only to find out that just like Reed, So Mi betrayed me for her own gain. Not only can she not be trusted but shes an unstable super weapon that cant be trusted, in the hands of the blue eyed guy? Hell nah.

So I decide to give her up to Reed and go through with the operation. As you probably know, this left me with one of the most depressing (and also best) game endings I have ever seen. Not the fate I wish for V, but glad I got to experience that. Time to reload to... wait what? Im actually stuck with this choice now, or I have to replay a good chunk of my playthrough?

Considering the intricacy of these endings and the amount of content you miss by not playing them I just cant wrap my head around this decision.
 
There should be a save before the Firestarter mission, since this is where your decisions start. How is this not the case??? I'm seriously baffled.
It would ruin the choice and it's consequence. One of the things I loved about TW2 and Thronebreaker was that I didn't know the impact of my choices in those games. I was surprised that there was an entirely different version of Act 2 and Act 3 of TW2 and that made me start a whole new playthrough of just to experience the other path of the game.

Also the game gives you an autosave (if I remember correctly) in the quest and although older autosaves will get deleted if the number of saves exceed a certain amount, it's still better than nothing and can solve your problem.
 
Considering they make you wait multiple days and even give you another mission from Mr. Hands, the saves obviously exceed the amount you can load from. The last save before that decision is around 30 hours of playtime before it for me.
 
Considering they make you wait multiple days and even give you another mission from Mr. Hands, the saves obviously exceed the amount you can load from. The last save before that decision is around 30 hours of playtime before it for me.
My friend, you need about 20 saves before older saves get deleted. So, no. It definitely doesn't exceed the amount.
 
Thing is and its quite clear from the wait time between missions, the DLC is supposed to be played in tandem with the main story and side quests, so by the time you reach the point of no return in the main story you should also be reaching the end of PL story.
So it makes sense that the PoNR in main game is the last meta save you can make and PL not having such a thing itself as it only (possibly) gives you an optional ending added to the PonR.

As for you yourself, its a smart idea to make a hard save before you start PL after dealing with the vodoo boys so that you can replay it from the start any time you like (like you should do the same in witcher 3 DLC)
And (after playing it the first time) make a hard save before the 1st choice where you choose to side with songbird or reed.
After that choice there is still another choice which determines what ending you get.

Ultimately don't think of it as a separate full story, despite that it is, see it as a more extended side quest.
 
My friend, you need about 20 saves before older saves get deleted. So, no. It definitely doesn't exceed the amount.
To be fair, the game autosave about every 5 minutes, so you can go back by around 1 hour and half using the autosaves.
But if the only save was created 30 hours before, I guess that either he never manually save himself or always overwrite his last manual save(s). In both cases, well, that's pretty risky in game(s) with decision making and consequences (above all for someone who would want to explore the different outcomes in a single playthrough...)
 
Funny this should come up, I just got a warning from the game "point of no return" before going to get the surgery to remove the relic per the Phantom Liberty DLC. This confused me, is this overriding the Point of no Return save that I made at the elevator before this event? By that I mean making such a big story choice that now the elevator point of no return is meaningless? Or are they just throwing in another "point of no return" save to be dramatic? Or is the assault on the tower part of the story not going to happen to me now? This was going to be my last play thru that is why I was asking. To be clear I have not made the choice yet.
 
is this overriding the Point of no Return save that I made at the elevator before this event?
No. TW3 had a point of no return save in the base game, during blood and wine expansion pack you get another point of no return save which doesn't override the first one. It's the same with Base game cyberpunk and Phantom liberty. Points of no return are just manual (Hard) saves that will not get deleted automatically. They don't override each other.
 
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