Make music! Play songs, melodies, sounds, and tones.
Use the ||music:play||
block to play a song you compose, a short melody, or a built-in sound.
music.play(music.createSong(hex`00780004080200`), music.PlaybackMode.UntilDone)
music.play(music.createSong(hex`0078000408020200001c00010a006400f40164000004000000000000000000000000000500000430000400080001220c001000012514001800011e1c00200001222400280001252c003000012934003800012c3c004000011e03001c0001dc00690000045e010004000000000000000000000564000104000330000400080001290c001000011e1400180001251c002000012924002800011b2c003000012234003800011e3c0040000129`), music.PlaybackMode.UntilDone)
music.play(music.stringPlayable("D F E A E A C B ", 120), music.PlaybackMode.UntilDone)
music.play(music.melodyPlayable(music.wawawawaa), music.PlaybackMode.UntilDone)
music.play(music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), music.PlaybackMode.UntilDone)
music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
music.randomizeSound(music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear))
music.ringTone(0)
music.rest(0)
music.noteFrequency(Note.C)
music.beat(BeatFraction.Whole)
music.tempo()
music.changeTempoBy(20)
music.setTempo(120)
music.setVolume(0)
music.stopAllSounds()
play, create song, string playable, tone playable, create sound effect, randomize sound, ring tone, rest, beat, tempo, change tempo by, set tempo, set voluime, stop All Sounds