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Deploy an MRTK3 project to HoloLens 2
Mixed Reality Toolkit 3 for developers - HoloLens 2 deployment.
lolambean
lolab
6/3/2022
high
Unity, HoloLens, HoloLens 2, Mixed Reality, development, MRTK3, HoloLens, Deployment

Deploy an MRTK3 project to HoloLens 2

This page describes how to deploy your Unity Project with MRTK3 onto a HoloLens 2.

Note

  • We strongly recommend using Holographic remoting for rapid iteration and testing on HoloLens 2, which allows for instant testing on the device without the need for compile + deploy.

Deployment Pre-requisites

  • Add MRTK to your project and ensure your project settings are configured correctly to use the OpenXR pipeline and MRTK's feature set. These features are required to deploy your project onto your HoloLens.

Note

  • If starting from our template project, these project settings should already be configured for you.

Deploying to Device

  1. After you have the project configured, proceed to Build the Unity Project.

  2. Once built, you'll need to deploy the project through Visual Studio.