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As reported on the MRTK-Unity repository, there is no clear documentation on distance limits.
Describe the issue
I need to scan large spaces and save the entire mesh to an .obj format model.
Feature area
Everything works fine, but I didn't find any information on area restrictions.
Additional context
I increased the Observation extents, but all I got was to keep the scan no more than 400 square meters.
Your documentation says the following: "Also note that, the spatial mapping system won't provide information about surfaces far away from the user's current location. So the application must 'remember' surfaces itself if it's to build a map of a large area"
As reported on the MRTK-Unity repository, there is no clear documentation on distance limits.
Describe the issue
I need to scan large spaces and save the entire mesh to an .obj format model.
Feature area
Everything works fine, but I didn't find any information on area restrictions.
Additional context
I increased the Observation extents, but all I got was to keep the scan no more than 400 square meters.
Your documentation says the following: "Also note that, the spatial mapping system won't provide information about surfaces far away from the user's current location. So the application must 'remember' surfaces itself if it's to build a map of a large area"
I would like to know how far away?
microsoft/MixedRealityToolkit-Unity#10137
Document Details
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