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IMO, 'You can create a new button icon set with the asset menu: Create > Mixed Reality Toolkit > Icon Set. To add quad and sprite icons, simply drag them into their respective arrays.' is difficult to understand. A 'Quad Icon' had no meaning to me and when it also talked about using a Quad Mesh Renderer it just became more confusing. I would recommend to explicitly state that you need to assign Texture2D assets to the 'Quad Icon' and it would also be helpful to provide recommended settings/example. Also the Scriptable Object of ButtonIconSet could have a Tooltip help on QuadIcons field to provide a similar hint.
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ID: d20c7396-a42e-bbbf-11ac-2af1d559d142
Version Independent ID: 1c21a109-c706-3bca-2331-abab43233423
Hi @paulio, the page you referenced does explain what a 'Quad Icon' is: "Quad icons are rendered on a quad using a MeshRenderer. This is the default icon style." - I believe that Quad icons are the default over Sprite icons for example, as they reduce the number of draw calls needed when used in 3D space. It is possible that I am misunderstanding your confusion with the topic though.
Why has this been closed as 'no issue'. The documentation still has no explanation about the difference between how to create a Quad or Spite. It would require 1 extra sentence.
IMO, 'You can create a new button icon set with the asset menu: Create > Mixed Reality Toolkit > Icon Set. To add quad and sprite icons, simply drag them into their respective arrays.' is difficult to understand. A 'Quad Icon' had no meaning to me and when it also talked about using a Quad Mesh Renderer it just became more confusing. I would recommend to explicitly state that you need to assign Texture2D assets to the 'Quad Icon' and it would also be helpful to provide recommended settings/example. Also the Scriptable Object of ButtonIconSet could have a Tooltip help on QuadIcons field to provide a similar hint.
Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.
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