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"Quad Icons" is difficult to understand #402

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paulio opened this issue Aug 11, 2021 · 5 comments
Open

"Quad Icons" is difficult to understand #402

paulio opened this issue Aug 11, 2021 · 5 comments

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@paulio
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paulio commented Aug 11, 2021

IMO, 'You can create a new button icon set with the asset menu: Create > Mixed Reality Toolkit > Icon Set. To add quad and sprite icons, simply drag them into their respective arrays.' is difficult to understand. A 'Quad Icon' had no meaning to me and when it also talked about using a Quad Mesh Renderer it just became more confusing. I would recommend to explicitly state that you need to assign Texture2D assets to the 'Quad Icon' and it would also be helpful to provide recommended settings/example. Also the Scriptable Object of ButtonIconSet could have a Tooltip help on QuadIcons field to provide a similar hint.


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@bphillips09
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Hi @paulio, the page you referenced does explain what a 'Quad Icon' is: "Quad icons are rendered on a quad using a MeshRenderer. This is the default icon style." - I believe that Quad icons are the default over Sprite icons for example, as they reduce the number of draw calls needed when used in 3D space. It is possible that I am misunderstanding your confusion with the topic though.

@paulio
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paulio commented Aug 12, 2021

That's an explanation for the existence of them, but it doesn't help the reader understand how to create them.

@qianw211
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qianw211 commented Jan 4, 2023

Not an issue, closed.

@qianw211 qianw211 closed this as completed Jan 4, 2023
@paulio
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paulio commented Jan 5, 2023

Why has this been closed as 'no issue'. The documentation still has no explanation about the difference between how to create a Quad or Spite. It would require 1 extra sentence.

@qianw211
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qianw211 commented Jan 5, 2023

Reopening this due to comment above...

@qianw211 qianw211 reopened this Jan 5, 2023
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