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I'm trying to run the getting started HoloLens 2 tutorial (https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-base-02?tabs=openxr) on the HoloLens 2 emulator 10.0.20348.1018 on Unity 2020.3.18f1 which installs Mixed Reality Toolkit Foundation 2.7.2. The tutorial goes perfectly fine and I can run via Unity without any issue. When I go to build, swap to VS and run in Master or Release in the Emulator I'm getting a 2D app when it executes. Is there a limitation that this cannot be run from the emulator?
One difference I did have in the tutorial is that the instructions say to build in ARM64 and Deploy in ARM64 to the device but the Emulator is not available as a target unless it is x86. I've tried different variations of building from Unity at different targets and running but nothing changes the 2D app launch.
Having a section in this tutorial that defines the differences in build and deploy steps when you are running this with an emulator would be really helpful in these docs.
Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.
ID: 85f14ba9-dd4b-3bf7-f944-ccde6607484d
Version Independent ID: acffbd71-617b-53de-b91c-ca2165242ae5
I'm trying to run the getting started HoloLens 2 tutorial (https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-base-02?tabs=openxr) on the HoloLens 2 emulator 10.0.20348.1018 on Unity 2020.3.18f1 which installs Mixed Reality Toolkit Foundation 2.7.2. The tutorial goes perfectly fine and I can run via Unity without any issue. When I go to build, swap to VS and run in Master or Release in the Emulator I'm getting a 2D app when it executes. Is there a limitation that this cannot be run from the emulator?
One difference I did have in the tutorial is that the instructions say to build in ARM64 and Deploy in ARM64 to the device but the Emulator is not available as a target unless it is x86. I've tried different variations of building from Unity at different targets and running but nothing changes the 2D app launch.
Having a section in this tutorial that defines the differences in build and deploy steps when you are running this with an emulator would be really helpful in these docs.
Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.
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