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OpenXR section appears to reference the wrong Spatial Mesh Observer section for hiding the spatial mesh #420

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Aquila169 opened this issue Aug 30, 2021 · 0 comments

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@Aquila169
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Aquila169 commented Aug 30, 2021

Under section 4. for Unity 2020 + OpenXR, the tutorial says to expand the XR SDK Windows Mixed Reality Spatial Mesh Observer section, but I think this should be the OpenXR Spatial Mesh Observer section, since this is the section for Unity 2020 + OpenXR.

Setting the spatial mesh to occlusion mode in the XR SDK Windows Mixed Reality Spatial Mesh Observer section doesn't seem to work for OpenXR projects, while setting the spatial mesh to occlusion mode in the OpenXR Spatial Mesh Observer does work.

Not a big deal, but threw me off for a while 🙂


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