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Under section 4. for Unity 2020 + OpenXR, the tutorial says to expand the XR SDK Windows Mixed Reality Spatial Mesh Observer section, but I think this should be the OpenXR Spatial Mesh Observer section, since this is the section for Unity 2020 + OpenXR.
Setting the spatial mesh to occlusion mode in the XR SDK Windows Mixed Reality Spatial Mesh Observer section doesn't seem to work for OpenXR projects, while setting the spatial mesh to occlusion mode in the OpenXR Spatial Mesh Observer does work.
Not a big deal, but threw me off for a while 🙂
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ID: 85f14ba9-dd4b-3bf7-f944-ccde6607484d
Version Independent ID: acffbd71-617b-53de-b91c-ca2165242ae5
Under section 4. for Unity 2020 + OpenXR, the tutorial says to expand the XR SDK Windows Mixed Reality Spatial Mesh Observer section, but I think this should be the OpenXR Spatial Mesh Observer section, since this is the section for Unity 2020 + OpenXR.
Setting the spatial mesh to occlusion mode in the XR SDK Windows Mixed Reality Spatial Mesh Observer section doesn't seem to work for OpenXR projects, while setting the spatial mesh to occlusion mode in the OpenXR Spatial Mesh Observer does work.
Not a big deal, but threw me off for a while 🙂
Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.
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