You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If someone is targeting HL2, there's some additional setup that must be completed to clear warnings that will appear in the editor. What we're missing from the setup for HL2 users is all the UWP Capabilities (ex: microphone, internet client, eye gaze, etc.) that need to be enabled. Our Project Validation tool does not do these additional configurations. The user will need to navigate to Mixed Reality > Toolkit > Utilities > Configure Project for MRTK. On the MRTK Project Configurator window, select Next to navigate to the next screen and click Apply. The MRTK Project Configurator window actually pops up after the Input Backends step that we mention, however, we do not include any instructions on what to do when that window appears.
Also, the Microsoft Spatializer needs to be imported during the step for importing packages via the MR Feature Tool. If this isn't imported and set, Unity will produce an error in the console requesting the audio spatializer to be configured to Microsoft Spatializer. However, you have to import it first before you can set the setting.
These may all be additional steps only for HL2 users. If there's a better doc to place these additional instructions, please let me know so that I can point the community to the correct place.
Thanks!
Document Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.
ID: 247a4b06-1e09-89d3-595a-e968d863eaad
Version Independent ID: 247a4b06-1e09-89d3-595a-e968d863eaad
If someone is targeting HL2, there's some additional setup that must be completed to clear warnings that will appear in the editor. What we're missing from the setup for HL2 users is all the UWP Capabilities (ex: microphone, internet client, eye gaze, etc.) that need to be enabled. Our Project Validation tool does not do these additional configurations. The user will need to navigate to Mixed Reality > Toolkit > Utilities > Configure Project for MRTK. On the MRTK Project Configurator window, select Next to navigate to the next screen and click Apply. The MRTK Project Configurator window actually pops up after the Input Backends step that we mention, however, we do not include any instructions on what to do when that window appears.
Also, the Microsoft Spatializer needs to be imported during the step for importing packages via the MR Feature Tool. If this isn't imported and set, Unity will produce an error in the console requesting the audio spatializer to be configured to Microsoft Spatializer. However, you have to import it first before you can set the setting.
These may all be additional steps only for HL2 users. If there's a better doc to place these additional instructions, please let me know so that I can point the community to the correct place.
Thanks!
Document Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.
The text was updated successfully, but these errors were encountered: