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Showing results
C 2 Updated Mar 6, 2024

Colourimetric Test Imagery

44 8 Updated May 27, 2023

NVIDIA Texture Tools samples for compression, image processing, and decompression.

C++ 69 7 Updated Sep 17, 2024

Variable Rate Shading in OpenGL

C++ 4 Updated Mar 20, 2024

This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.

C++ 93 1 Updated Sep 25, 2024

DLSS Super Resolution and DLSS Frame Generation via Streamline

C++ 13 Updated Jul 23, 2024

Streamline Integration Framework

C 390 83 Updated Sep 5, 2024

A rust wrapper around the Nvidia Texture Tools library.

Rust 4 Updated Jan 17, 2023

Samples repository for the Opacity MicroMap SDK

C++ 13 3 Updated Mar 11, 2024

Opacity Micro-Map SDK Source Repository

C++ 63 9 Updated Sep 24, 2024

Real-time GPU path tracing with an OpenUSD Hydra render delegate

C++ 508 31 Updated Jul 31, 2024

This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.

C++ 7 2 Updated Jul 24, 2024

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 861 87 Updated Aug 15, 2022

Customizable compute shader for fast cache-aware mipmap generation

GLSL 43 3 Updated Sep 7, 2024

VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-use

C++ 2 Updated Mar 4, 2024

Vulkan video samples

C++ 257 41 Updated Oct 3, 2024

A tool to replace the main branch for your repository on GitHub safely and easily.

TypeScript 5 Updated Sep 2, 2020

🧀 Pytorch code for the Fromage optimiser.

Jupyter Notebook 122 7 Updated Jul 14, 2024