Stars
NVIDIA Texture Tools samples for compression, image processing, and decompression.
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
DLSS Super Resolution and DLSS Frame Generation via Streamline
Samples repository for the Opacity MicroMap SDK
Opacity Micro-Map SDK Source Repository
Real-time GPU path tracing with an OpenUSD Hydra render delegate
This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Customizable compute shader for fast cache-aware mipmap generation
VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-use
A tool to replace the main branch for your repository on GitHub safely and easily.
🧀 Pytorch code for the Fromage optimiser.