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point_to_mesh_distance returns strange "jumps" in distance #807
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Would you be able to share the mesh file that is causing this issue? |
Here is a link to the used mesh: https://uniaugsburg-my.sharepoint.com/:u:/g/personal/julian_lorenz_uni-a_de/ESAXVkFPQ-xNlEipcrXJjcoBLfyl_CXqIgHLdwnsWAreiQ?e=7H5Ixm The used mesh was converted to the OBJ file format. The original mesh from Kristen Brown can be found here (edit: updated the link) |
Hi @lorjul I can't have access to the first link, just to make sure I'm using the same model can you share it with us? Please contact me at cfujitsang@nvidia.com |
My bad, sorry, the link was set to expire. Here is an updated link which should work: https://uniaugsburg-my.sharepoint.com/:u:/g/personal/julian_lorenz_uni-a_de/ESAXVkFPQ-xNlEipcrXJjcoBLfyl_CXqIgHLdwnsWAreiQ?e=7H5Ixm |
Hello! I have troubles to get the point_to_mesh_distance function to work. Here is a MWE:
However, the resulting distance field looks way off (I'm especially irritated by the edge in the top part of the image):
Calculating the distance field using trimesh returns the following, which makes much more sense:
What am I doing wrong?
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