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Sharp-Collisions Public
Deterministic collision system written in C#
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PleaseResync-Unity Public
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
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godot-rollback-cs Public
Forked from Carbone13/godot-rollback-csA complete implementation of Rollback Netcode in the Godot Engine, made in C#
C# MIT License UpdatedJul 15, 2024 -
FixedMath.Net Public
Forked from asik/FixedMath.NetFixed point math C# library (with some extra types included)
C# Other UpdatedJun 30, 2024 -
godot_debug_draw Public
Forked from Zylann/godot_debug_drawDebug drawing utility for Godot Engine
GDScript UpdatedDec 3, 2023 -
ggpo-x Public
Forked from thomashenry79/ggpo-xGood Game, Peace Out Rollback Network SDK
C++ MIT License UpdatedNov 15, 2023 -
PleaseResync Public
Forked from HeatXD/PleaseResyncRollback Networking Library Written in C#
C# MIT License UpdatedSep 3, 2023 -
GGPort Public
Forked from ErkrodC/GGPortC# Port of GGPO (https://github.com/pond3r/ggpo)
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UnityGGPO Public
Forked from nykwil/UnityGGPOA DLL that lets you access the ggpo library easily from Unity, and an example project using it.
C# MIT License UpdatedMar 27, 2023 -
UE4-FOV-Correction Public
A shader to "fix" perspective distortions in 2.5D games for Unreal engine 4.
1 UpdatedOct 1, 2021 -
UE4-Arena-Fighter-Camera Public
An Arena-style fighting game camera system for Unreal Engine 4. Made with Blueprints.
2 UpdatedOct 1, 2021 -
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UnityCsReference Public
Forked from Unity-Technologies/UnityCsReferenceUnity C# reference source code.
C# Other UpdatedFeb 4, 2021 -
cel_shader Public
Forked from zloedi/cel_shaderSimple Vertex Color Toon Shader For Unity 3D on mobile
ShaderLab MIT License UpdatedFeb 23, 2018