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Releases: NotAKidoS/AvatarScaleTool

Fixed missing compiler flag

12 Jan 03:09
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Avatar Scaling Tool - v1.0.6

  • Fixed a missing compiler flag in AnimationGenerator.cs #8

Added TrailRenderer width multiplier scaling

02 Nov 21:29
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Avatar Scaling Tool - v1.0.5

  • Added optional setting for scaling trail renderer width multiplier

Add Constraint Scaling

03 May 00:06
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Avatar Scaling Tool - v1.0.4

  • Added optional settings for scaling Position, Parent, and Scale constraint offsets.
  • Editor window now opens at specified width to display all options.

I have not tested on existing prefabs heavily utilizing constraints for compatibility, so please report any issues if you still have something that behaves unexpectedly while scaling. Likely a proper system will need the ability to exclude specific constraints, which I may do using GameObject tags or CVRDescription components.

Fixes & Global Scale Changes

29 Apr 06:34
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Fixed #4, #5, and #3.

Changed Global Scale setting max to 2.5m to match Player Height max in General Settings.

This will allow for an option mod-side to scale your avatar to match avatar height... maybe?

Add AAS & Audio Source Stuff

27 Apr 07:22
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Figured out how to finally work on stuff using Visual Studio, so I went ahead and updated the script a bit.

Included a known working version in the dropdown as a fallback if anyone runs into issues. (accident)

Changelog:

  • Add To AAS button, which will add/update AvatarScale slider in your CVRAvatar component.
  • Added option Split Animation Clip, so you can split the animation clip for use in blendtrees.
  • Added option to Scale AudioSources, so you don't need to manually scale them.
  • Added option Global Scale Settings, which locks your settings to global settings for use on all avatars.
    This setting allows for consistent scaling across all avatars that use the script.

Known Issues:

  • Custom Controller option is not implemented yet.

image

Fix overwriting existing animation clip.

20 Mar 06:13
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Overwriting an existing animation clip would cause Unity to only partially reference it, which caused issues once uploaded.

ChilloutVR will error if an animation clip is null during avatar initialization.

Initial Release

18 Mar 06:17
c55e1f8
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Found under NotAKid/Avatar Scale Tool.