Releases: NotAKidoS/AvatarScaleTool
Fixed missing compiler flag
Added TrailRenderer width multiplier scaling
Avatar Scaling Tool - v1.0.5
- Added optional setting for scaling trail renderer width multiplier
Add Constraint Scaling
Avatar Scaling Tool - v1.0.4
- Added optional settings for scaling Position, Parent, and Scale constraint offsets.
- Editor window now opens at specified width to display all options.
I have not tested on existing prefabs heavily utilizing constraints for compatibility, so please report any issues if you still have something that behaves unexpectedly while scaling. Likely a proper system will need the ability to exclude specific constraints, which I may do using GameObject tags or CVRDescription components.
Fixes & Global Scale Changes
Add AAS & Audio Source Stuff
Figured out how to finally work on stuff using Visual Studio, so I went ahead and updated the script a bit.
Included a known working version in the dropdown as a fallback if anyone runs into issues. (accident)
Changelog:
- Add To AAS button, which will add/update AvatarScale slider in your CVRAvatar component.
- Added option Split Animation Clip, so you can split the animation clip for use in blendtrees.
- Added option to Scale AudioSources, so you don't need to manually scale them.
- Added option Global Scale Settings, which locks your settings to global settings for use on all avatars.
This setting allows for consistent scaling across all avatars that use the script.
Known Issues:
- Custom Controller option is not implemented yet.
Fix overwriting existing animation clip.
Overwriting an existing animation clip would cause Unity to only partially reference it, which caused issues once uploaded.
ChilloutVR will error if an animation clip is null during avatar initialization.
Initial Release
Found under NotAKid/Avatar Scale Tool
.