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Add bush tiles #1069
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Maybe bushes could be passable by tanks, but cannot be destroyed when passed by them (unlike trees) and have speed penalty for all ground units. |
That'd be a nice design idea but rendering units over it would look terrible, I think. |
What if units were translucent when inside bushes? Or hidden until detected by a detector unit? |
You mean cloaked, similarly to the submarines. |
For the enemy: Maybe hidden / invisible unless revealed by a detector or when they attack. When revealed, they become translucent. For the player and allies: translucent. |
So the normal cloak effect then. Maybe only pods could hide in it. |
We could try hiding both pods and vehicles and see what happens. |
IMO it is not needed. |
It's really just to have more tiles for map creation. I feel like we need more tiles: maps are getting redundant. |
Agreed. This will give more options for ground units. Maybe this bush idea could be extended for water units too? Hiding both pods and vehicles in it seems like a power boost vs air, for example, if there are bushes around the base (not too close from the Main Base). |
Indeed: especially with the new pod woods hiding ability thing. Plus, it'll be a nice addition to make more interesting swampy maps: right now the only thing we can do is add those swamp/acid liquid tiles and make the world lighting darker and greener. |
They sure look very nice, but I am not sure if the ones you picked fit in as in leaf size might be too large for the RTS perspective and I don't know if they tile properly. I think the stealing from Tyrian has also been overdone by now. |
Sure, the tyran tiles were just an example to give an idea of what it'd look like. |
These from OpenTyrian could be used
I just wonder if they'd be used like the woods tiles (passable by tank), or just not passable.
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