- 🏫 Edu: ShenZhen University, Computer Science
- 📕 Blog (new): https://www.zhihu.com/people/long-ruo-li-21/posts
- 📕 Blog (old): https://blog.csdn.net/weixin_44176696
- 🔍 Interest: computer graphic & rendering
Precomputed Radiance Transfer Global Illuminating (PRTGI) with spherical harmonic (SH) probe volume, using Unity URP, learn more...
Real Time Atmosphere Scattering Rendering in Unity URP, with single and multi scattering, same as UE4 method, learn more...
ToyRenderPipeline is a custom render pipeline, implement with Unity SRP (Scriptable Render Pipeline), including modern rendering features such as Deferred Pipeline, PBR, IBL, Cascaded Shadow, Cluster Based Lighting, learn more...
Easy Ray Tracing (EzRT) is a lite code, progressive ray tracing renderer implement with OpenGL and C++, learn more...
Hello Minecraft Shaders (HMS) is a simple tutorial about how to programming shaders for Minecraft, based on Optifine mod environment, learn more...
Some blogs ...
Unity SRP 实战(四)Cluster Based Lighting
光线追踪渲染实战(三):OpenGL 光线追踪,用 GPU 加速计算!
体积云渲染实战:ray marching,体积云与体积云光照
one, two, three time to fall in the dark~
そのまえにもう一度でいい この身体抱きしみてよ ~
だけどね素直に言えない ~
やっぱりアナタが誰よりも好きだなんてゼッタイ···
AKG representing Akagi Senpai in Azur Lane, while WSB is for ███